Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Business (2)
- Higher Education (2)
- Business Administration, Management, and Operations (1)
- Educational Assessment, Evaluation, and Research (1)
- Educational Technology (1)
-
- Gifted Education (1)
- Instructional Media Design (1)
- Library and Information Science (1)
- Marketing (1)
- Online and Distance Education (1)
- Other Education (1)
- Scholarly Communication (1)
- Scholarship of Teaching and Learning (1)
- Science and Mathematics Education (1)
- Secondary Education and Teaching (1)
- Social and Behavioral Sciences (1)
- Strategic Management Policy (1)
- Teacher Education and Professional Development (1)
- Technology and Innovation (1)
Articles 1 - 4 of 4
Full-Text Articles in Education
Revolutionary Applications Of Generative Ai In Higher Education Institutes (Heis) And Its Implications, Arvind Sahu, Atul Sahu
Revolutionary Applications Of Generative Ai In Higher Education Institutes (Heis) And Its Implications, Arvind Sahu, Atul Sahu
Library Philosophy and Practice (e-journal)
In recent decades, there has been a notable transformation in educational procedures due to technological breakthroughs, particularly in artificial intelligence (AI). In recent times, there has been a noteworthy advancement and acceptance of generative artificial intelligence (AI) models, specifically exemplified by the emergence of Generative Pre-trained Transformers (GPT). Within the overarching category of Generative AI, various AI tools and technologies facilitate the production of computer-generated text, images, and other forms of digitized media. This paper comprehensively analyzes the concepts and implications of the discourse surrounding Generative AI. By adopting a position that advocates for the acceptance rather than the opposition …
Nvidia Corporation: Pc Gaming Industry Strategic Audit, Charlie Peng
Nvidia Corporation: Pc Gaming Industry Strategic Audit, Charlie Peng
Honors Theses
Nvidia is a semiconductor company focusing on high-performance computer graphics technology. The company designs graphics processing units (GPUs), which are used in a variety of fields such as data centers, artificial intelligence (AI), and gaming. This paper seeks to examine Nvidia’s position within the PC gaming industry. First, PESTEL and Porter’s Five Forces analyses are used to detail the overall PC gaming industry. The next section examines how Nvidia competes through its strategy, resources, and competitive advantages. Finally, future challenges and recommendations to position the company are explored.
A Guided Chatbot Learning Experience In The Science Classroom, Jennifer Davis
A Guided Chatbot Learning Experience In The Science Classroom, Jennifer Davis
Department of Teaching, Learning, and Teacher Education: Dissertations, Theses, and Student Research
This dissertation describes a practitioner’s design-based development of a prototype chatbot to guide students in learning biological concepts of genetic mutations and protein synthesis. This chatbot’s architecture provides learning activities, feedback, and support throughout a series of short, connected lessons. The chatbot is designed to scaffold learners through a predict, observe, explain model of inquiry learning. It utilizes real-world phenomena to lead students through biology core ideas, science and engineering practices, and crosscutting concepts. Results of prototype testing include survey results in support of the proof of concept among both students and teachers, as well as accuracy measurements of chatbot …
Experiencing Voice-Activated Artificial Intelligence Assistants In The Home: A Phenomenological Approach, Valerie K. Jones
Experiencing Voice-Activated Artificial Intelligence Assistants In The Home: A Phenomenological Approach, Valerie K. Jones
College of Education and Human Sciences: Dissertations, Theses, and Student Research
Voice-controlled artificial intelligence (AI) assistants, such as Amazon’s Alexa or Google’s Assistant, serve as the gateway to the Internet of Things and connected home, executing the commands of its users, providing information, entertainment, utility, and convenience while enabling consumers to bypass the advertising they would typically see on a screen. This “screen-less” communication presents significant challenges for brands used to “pushing” messages to audiences in exchange for the content they seek. It also raises questions about data collection, usage, and privacy. Brands need to understand how and why audiences engage with AI assistants, as well as the risks with these …