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Full-Text Articles in Education

Pengembangan Jobsheet Rangkaian Elektronika Kelas Xi Teknik Elektronika Industri, Aditya Sunu Widyanto, Priyanto Priyanto Dec 2019

Pengembangan Jobsheet Rangkaian Elektronika Kelas Xi Teknik Elektronika Industri, Aditya Sunu Widyanto, Priyanto Priyanto

Elinvo (Electronics, Informatics, and Vocational Education)

The purpose of this study is designed to: (1) develop Job sheet in accordance with the curriculum for Grade XI students of Electronic Engineering; and (2) describes the percentage level of job sheet worthiness as a learning device for implementing electronic circuits. This research is a development research using the development model of 4-D models with four main stages namely, Define, Design, Develop, Disseminate. Data collection was carried out using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results of the study note that: (1) Job sheet was developed containing 13 materials; and (2) based …


Pengelolaan Praktik Kerja Industri Berbasis Mutu Di Smk Negeri 3 Wonosari, Joko Suharjanto, Muhammad Munir Dec 2019

Pengelolaan Praktik Kerja Industri Berbasis Mutu Di Smk Negeri 3 Wonosari, Joko Suharjanto, Muhammad Munir

Elinvo (Electronics, Informatics, and Vocational Education)

Penelitian ini bertujuan untuk mengetahui perencaanaan, pengorganisasian, pelaksanaan, evaluasi praktik kerja industri berbasis mutu di SMK Negeri 3 Wonosari. Penelitian ini merupakan penelitian deskriptif dengan pendekatan Survey dan Ex Post Facto. Pengumpulan data dilakukan melalui wawancara, observasi, dokumentasi. Teknis analisis data yang digunakan adalah dengan merangkum hasil wawancara dan dokumentasi untuk diolah dan disimpulkan. Hasil penelitian menunjukkan bahwa (1) perencaanaan praktik kerja industri berbasis mutu SMK Negeri 3 Wonosari sudah dilaksanakan dengan baik melalui koordinasi tim, sosialisasi, pembekalan pihak internal dan eksternal untuk siswa, inventarisasi DU/DI (2) pengorganisasian praktik kerja industri berbasis mutu di SMK Negeri 3 Wonosari sudah …


Pengembangan Media Berbasis Mind Map Untuk Meningkatkan Pemahaman Siswa Pada Pelajaran Teknik Pengolahan Video, Desy Yanty Cobena, Dwi Maryono, Basori Basori Dec 2019

Pengembangan Media Berbasis Mind Map Untuk Meningkatkan Pemahaman Siswa Pada Pelajaran Teknik Pengolahan Video, Desy Yanty Cobena, Dwi Maryono, Basori Basori

Elinvo (Electronics, Informatics, and Vocational Education)

Learning achievement determined by acceptance of students' understanding of learning material. Therefore, a media that makes it easy for students to receive learning materials is needed. This research aims to create an interactive learning media with mind map concept in Video Processing subject. Method used in this research was research and development with 5 steps, (1) problem and potency analysis, (2) data collection, (3) product design, (4) design validation, and (5) design improvement. Media's advisability, which had developed, in percentage are 89% from media expert, 92% from material expert, 85% by users (limited) and 87% from users (expanded). It can …


Perbedaan Kemampuan Berpikir Kritis Dan Hasil Belajar Kognitif Sistem Komputer Antara Model Ctl Dengan Model Examples Non Examples, Singgih Adie Kurniawan, Syaad Patmanthara, Dila Umnia Soraya Dec 2019

Perbedaan Kemampuan Berpikir Kritis Dan Hasil Belajar Kognitif Sistem Komputer Antara Model Ctl Dengan Model Examples Non Examples, Singgih Adie Kurniawan, Syaad Patmanthara, Dila Umnia Soraya

Elinvo (Electronics, Informatics, and Vocational Education)

Penelitian ini bertujuan untuk mengetahui perbedaan pada kemampuan berpikir kritis dan hasil belajar kognitif mata pelajaran sistem komputer, antara kelas eksperimen menggunakan model contextual teaching and learning dan kelas kontrol menggunakan model examples non examples di SMKN 11 Malang. Penelitian ini merupakan penelitian experimental semu (Quasy Experimental Design) dengan pola posttest only control design. Sampel yang dipilih adalah kelas X TKJ 1 sebagai kelas eksperimen dan X TKJ 4 sebagai kelas kontrol. Rata-rata hasil kemampuan akhir siswa di kedua kelas setelah mendapat perlakuan yaitu, kelas TKJ 1 sebesar 89,16 dan kelas TKJ 4 sebesar 83,90. terdapat selisih rata-rata sebesar 5,26 …


Students' Learning Experiences With Lms Tes Teach In Flipped-Class Instruction, Zamzami Zainuddin, Hardika Dwi Hermawan, Febritesna Nuraini, Santo Mugi Prayitno Dec 2019

Students' Learning Experiences With Lms Tes Teach In Flipped-Class Instruction, Zamzami Zainuddin, Hardika Dwi Hermawan, Febritesna Nuraini, Santo Mugi Prayitno

Elinvo (Electronics, Informatics, and Vocational Education)

The purpose of this study was to identify the impact of implementing a Learning Management System (LMS) 'TES Teach' on students' learning experiences in a computer-assisted language learning (CALL) course with flipped-class instruction. For the data collection procedure, an individual interview with ten undergraduate students from an Indonesian college was conducted to demonstrate the potential impacts of the LMS in students' meaningful learning activities. The observation of students' learning activities on the LMS was also recorded to support the interview data. The LMS was adopted to distribute and receive information, thus, the students were able to monitor learning activities, learn …


Pengembangan Modul Elektronik Pemrograman Berorientasi Objek Untuk Siswa Kelas Xi Rekayasa Perangkat Lunak Dengan Model Four-D, Angkati Permani, Priyanto Priyanto Dec 2019

Pengembangan Modul Elektronik Pemrograman Berorientasi Objek Untuk Siswa Kelas Xi Rekayasa Perangkat Lunak Dengan Model Four-D, Angkati Permani, Priyanto Priyanto

Elinvo (Electronics, Informatics, and Vocational Education)

This article aims to explain the feasibility of an electronic-based "Making Object Oriented Program with Class" learning module. This study uses an R&D (Research and Development) approach with the Four-D development model. The research population was Grade XI Software Engineering Students of SMK Negeri 1 Rembang Purbalingga. The results showed that each aspect included in the category was very feasible with the average score obtained in the aspect of self-instruction was 3.10, the stand alone aspect was 3.33, the adaptive aspect was 3, the user friendly aspect was 3, the aspect of content eligibility was 3 and the aspect of …


Pengembangan Media Pembelajaran Berbasis Role Playing Game (Rpg) Untuk Siswa Kelas X Smk Negeri 3 Yogyakarta, Putu Yana Swadyaya Dec 2019

Pengembangan Media Pembelajaran Berbasis Role Playing Game (Rpg) Untuk Siswa Kelas X Smk Negeri 3 Yogyakarta, Putu Yana Swadyaya

Elinvo (Electronics, Informatics, and Vocational Education)

The purpose of this study is to develop a game like learning media program about resistor's color code reading and simple resistor circuits made in RPG Maker MV game engine for grade X vocational school student. The developed learning media includes: learning media program, student workbook, and a complementary module book. The method of research and development is used in this study. Descriptive analysis was used on the feasibility analysis of learning media. Result of experts and users test validation stated that the developed learning media is in the feasible category based on all validated and tested aspects. First educational …


Pengembangan Modul Pembelajaran Teknik Kerja Bengkel Sebagai Bahan Ajar Kelas X Teknik Audio Video, Fariz Budi Widada, Sri Waluyanti Dec 2019

Pengembangan Modul Pembelajaran Teknik Kerja Bengkel Sebagai Bahan Ajar Kelas X Teknik Audio Video, Fariz Budi Widada, Sri Waluyanti

Elinvo (Electronics, Informatics, and Vocational Education)

The 2013 curriculum encourages the development of instructional media that can encourage the creation of more effective learning and support students to be creative. This research aims to determine the steps to develop a workshop technique module for learning and satisfying process for learning. This learning module is used in workshop technique, subject class X skill competency audio-video technique in SMK Muhammadiyah 3 Yogyakarta. This research using method Research and Development (R&D) version Borg and Gallyang have been simplified by Anik Ghufron with 4 steps: 1) introduction study; 2) Development; 3) experiment test; 4) disseminate. The result of the research …