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Old Dominion University

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Educational Technology

STEM education

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Full-Text Articles in Education

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean Jun 2018

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean

VMASC Publications

One of the difficulties in developing educational games is maintaining player engagement. This engagement is critical for games to provide effective learning experiences. One way to increase engagement in games is to limit interruptions during game play. In educational games, this can be accomplished by incorporating learning or problem-solving elements diegetically. Diegetic elements are those that are part of the game scene. With this in mind, a series of games for Science, Technology, Engineering, and Mathematics (STEM) education has been developed focusing on content in courses that are prerequisites to the engineering curriculum. These games cover topics in pre-calculus, calculus, …


Reflections On Stem, Standards, And Disciplinary Focus, Philip A. Reed Jan 2018

Reflections On Stem, Standards, And Disciplinary Focus, Philip A. Reed

STEMPS Faculty Publications

The article offers information concerning STEM education, technology education discipline, and standards for technological literacy. It discusses a revision of the "Standards for Technological Literacy" transcending the existing K-12 focus as well as including PreK, informal and extracurricular technology education, adult learning, and other settings.


Toys Redesigned: The Intersection Of Industrial Technology And Service-Learning Principles, Jill Stefaniak, Petros Katsioloudis, Basim Matrood Jan 2017

Toys Redesigned: The Intersection Of Industrial Technology And Service-Learning Principles, Jill Stefaniak, Petros Katsioloudis, Basim Matrood

STEMPS Faculty Publications

To provide students with a situated learning experience that encouraged them to develop creative design solutions, the authors created a service-learning activity that required industrial technology students to apply design principles and procedures to design and develop toys to be given to pediatric patients at a local children's hospital. The following are excerpts from student reflections addressing the technological skills used and key takeaways from the project: * "I was able to use my mechanical skills in this project by knowing how to operate the drill press and by cutting all the pieces that were needed and assembling them." * …