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Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear
Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear
Publications
This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional cultural engagement activities, such as museum tours and excursions to historical sites. Students completed two gameful learning activities: 1) they co-created their own narrative game world in a group game proposal assignment drawing upon research from storytelling through game environments, and 2) they created independent …
What Is Humanistic Stem And Why Do We Need It?, Debra T. Bourdeau, Beverly L. Wood
What Is Humanistic Stem And Why Do We Need It?, Debra T. Bourdeau, Beverly L. Wood
Publications
Getting students who are planning on technical careers to value their general education courses, particularly in the humanities, is not an easy task. The experiences of two professors from disciplines that cross the so-called divide between STEM and Humanities motivate not only a series of courses blending the two to the advantage of their own students but also a virtual pedagogical community to support efforts taking place elsewhere.