Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Brigham Young University

Theses and Dissertations

Creativity

Articles 1 - 4 of 4

Full-Text Articles in Education

Group Flow In The Byu Animation Studio, Jana Lynn Duncan Jul 2016

Group Flow In The Byu Animation Studio, Jana Lynn Duncan

Theses and Dissertations

This dissertation encompasses three articles concerning Sawyer's (2007) theory of group flow in the context of higher education, including a literature review, and two interpretive studies. In the literature review and in the first interpretive research article, the results of the research illuminated the applicability of themes of group flow in collaborative settings in higher education in themes of vision, ownership and contribution, and communication. The final article provides a description of the roles of student lead and professor in this environment and the unique ways that they may have encouraged those themes in the studio. The context for this …


Development And Initial Validation Of An Innovation Assessment, Jacob D. Wheadon Jul 2012

Development And Initial Validation Of An Innovation Assessment, Jacob D. Wheadon

Theses and Dissertations

In the past two decades, there has been an increased demand for more innovative individuals and organizations. In response to this need, a number of groups have begun to teach innovation courses to improve people's innovation skills. While many of these groups report success in helping people become more innovative, there is no way to test the effectiveness of the innovation courses. This study describes the development and initial validation of an innovation test instrument. It demonstrates how the author identified the content domain of the test and created test items. Then it describes initial validation testing of the instrument. …


The Viability Of Virtual Worlds In Higher Education: Can Creativity Thrive Outside The Traditional Classroom Environment?, Linda M. Bradford Jun 2012

The Viability Of Virtual Worlds In Higher Education: Can Creativity Thrive Outside The Traditional Classroom Environment?, Linda M. Bradford

Theses and Dissertations

In spite of the growing popularity of virtual worlds for gaming, recreation, and education, few studies have explored the efficacy of 3D immersive virtual worlds in post-secondary instruction; even fewer discuss the ability of virtual worlds to help young adults develop creative thinking. This study investigated the effect of virtual world education on creative thought for university level students. Over the course of two semesters, a total of 97 university students participated in this study. Forty-six of these participants (experimental group) spent time in a specially designed virtual world environment, the V.I.E.W., while 51 of the participants (control group) met …


Fostering Creativity Through A Nonlinear Approach To Teaching Technology At Wood River Middle School, Warren Edgar Hull Feb 2007

Fostering Creativity Through A Nonlinear Approach To Teaching Technology At Wood River Middle School, Warren Edgar Hull

Theses and Dissertations

The purpose of this thesis is to address the following research questions: 1) what is the current status of creativity research in a typical classroom, and 2) how does an instance of exemplary teaching serve to encourage creativity in a technology education setting? The first research question is focused on through a thorough review of published literature on creativity in order to frame the second research question. The second research question is addressed by understanding how Mr. Brad Thode, the technology teacher at Wood River Middle School in Hailey, Idaho, encourages his students to be creative. By investigating this one …