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Bowling Green State University
Master of Education in Instructional Design and Technology Plan II Graduate Projects
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- Learning design (2)
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Full-Text Articles in Education
Today's Classroom Is Changing. The Living Classroom Concept, Alicia Springer
Today's Classroom Is Changing. The Living Classroom Concept, Alicia Springer
Master of Education in Instructional Design and Technology Plan II Graduate Projects
The purpose of this project is to research, develop, deliver and evaluate a continuing education unit based on the concept of the living classroom. The unit was designed for Education Managers and other industry experts to present to Architects and Designers (A&D) who are associated with the International Interior Design Association (IIDA) and the American Institute of Architects (AIA).
The trainees were both educated in the role of student and instructor. The overall project goal was to educate those associated with the educational industry and educate them about the learning revolution that is transforming the way we teach and learn …
Curriculum Redesign: The Use Of Learning Design Principles, Jaclyn Kinsey
Curriculum Redesign: The Use Of Learning Design Principles, Jaclyn Kinsey
Master of Education in Instructional Design and Technology Plan II Graduate Projects
The Ohio Attorney General’s Center for the Future of Forensic Science at Bowling Green State University sought an opportunity to redesign the training curriculum for their researchers and scientists. The first training program to be developed was intended to be a 20-minute, individual e-learning experience, designed to be completed through a web browser. The overall goal of this project was to implement key learning design and user experience design principles to create a more engaging, motivating, and interactive form of training.
Blended Learning Module For Cleveland State University Campus Tour Guides, Cristina Wayton
Blended Learning Module For Cleveland State University Campus Tour Guides, Cristina Wayton
Master of Education in Instructional Design and Technology Plan II Graduate Projects
The purpose of this project was to research and create a blended learning program for the Cleveland State University Campus Tour Guide program. Combining in person training elements, as well as a newly developed 4 module online training program to give more flexibility and increase the interest of the students in the Tour Guide program. The training modules, which were created in Blackboard, allowed students to use their own pace as they navigated through each of the lessons that corresponded with vital information they should know in order to be successful in their jobs.
Bgsu University Admissions System: Campus Training Module, Erin Heilmeier
Bgsu University Admissions System: Campus Training Module, Erin Heilmeier
Master of Education in Instructional Design and Technology Plan II Graduate Projects
The purpose of this project was to create an online training module to acquaint faculty and staff at Bowling Green State University with the University Admissions System and provide them with an overview of the functionality and resources available to them for their recruitment needs. Delivered through the Canvas environment, the course offers flexibility in content delivery through a variety of methods including documents, videos, quizzes and encouragement of self-exploration, in an attempt to accommodate a myriad of learning styles. Upon completion of each section, users should feel empowered to navigate UAS and utilize the data to drive their recruitment …
A Resource Website For Game-Based Learning, Gerald Phillips
A Resource Website For Game-Based Learning, Gerald Phillips
Master of Education in Instructional Design and Technology Plan II Graduate Projects
Motivation is a huge factor in the success of students at all ages, especially in this fast paced technological world we live in. So - what motivates people to learn? Better yet, what, plain and simply, motivates people? Digital and non-digital games have a strong grasp on the attention of people across the world. They provide competition and mental stimulation that many people just cannot find in reality. Games engage players in unique problem solving situations, let them explore and satisfy curiosity, and connect players around the world who otherwise would never meet. Every achievement offers a reward and increase …