Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 3 of 3
Full-Text Articles in Education
Game-Based Learning: Examining Factors That Influence K-12 Classroom Usage, Sean Ward
Game-Based Learning: Examining Factors That Influence K-12 Classroom Usage, Sean Ward
Boise State University Theses and Dissertations
Video games have become a popular and accepted part of digital culture and are becoming more accepted as an engaging instructional tool in schools. Integration of games can help develop students’ intrinsic motivation for learning and are a great way for teachers to incorporate student interests and make connections to the curriculum. Classroom usage of digital games is becoming more widespread, but prior research suggests that game-based learning is underutilized as a tool in the teacher toolbox. This study seeks to understand the factors that influence teachers’ decisions to use or not use digital games in their classroom and make …
Teachers’ End-User Attitudes Toward The Implementation Of School-Based Social Networking Sites In K-8 Schools: An Extension Of The Technology Acceptance Model, Barak D. Stanley
Teachers’ End-User Attitudes Toward The Implementation Of School-Based Social Networking Sites In K-8 Schools: An Extension Of The Technology Acceptance Model, Barak D. Stanley
Boise State University Theses and Dissertations
Advancement in technologies, such as smartphones and social networking sites (SNSs), are transforming traditional school-based communication in education. School-based SNSs are a web-based system that enables administrators and teachers to (1) create or join a semi-public online school community within a bounded system, (2) construct a virtual classroom with individual student profiles, or avatars, (3) invite parents and guardians to create a profile and link with their child’s profile, (4) and communicate with students, parents, and guardians about students’ school experiences using the classroom management and communication platform. ClassDojo, a school-based SNS, has over three million teachers and 35 million …
Using The Technology Acceptance Model To Determine Student Perception Of Elearning Readiness In Kazakhstan, Anthony Ray Hetrick
Using The Technology Acceptance Model To Determine Student Perception Of Elearning Readiness In Kazakhstan, Anthony Ray Hetrick
Boise State University Theses and Dissertations
Researchers widely accept the technology acceptance model (TAM) to determine behavioral intention that leads to actual technology use. However, researchers are advised to exercise caution when applying TAM to different cultural contexts. This study used TAM to assess the readiness of students to engage in elearning in Kazakhstan, which is classified as a developing nation. This project then compared the results of the TAM analysis of student perceptions of a learning management system (LMS) to elearning studies in developed countries to ascertain if the determinants are the same. This study determined that TAM was unpredictable, and that perceived ease of …