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Using Digital Games In The Science Classroom, Tamara L. Anderson
Using Digital Games In The Science Classroom, Tamara L. Anderson
Boise State University Theses and Dissertations
High school science classes can be difficult for students to be successful in because of the content-specific vocabulary and the expectation of prior knowledge in the subject area that teachers have of their students. The use of digital games in the classroom can provide teachers with the tools to help students scaffold their learning and better grasp the vocabulary necessary to be successful in science class. The purpose of this mixed methods study was to focus teachers’ and students’ perceptions of digital games in the high school science classroom on vocabulary development, scaffolding learning by activating prior knowledge, and self-efficacy. …
An Analysis Of Ubiquitous Learning Environments And Stem Confidence Building Among Hispanic Students, Torrence G. Temple
An Analysis Of Ubiquitous Learning Environments And Stem Confidence Building Among Hispanic Students, Torrence G. Temple
Boise State University Theses and Dissertations
The fastest-growing demographic in the United States is also the one with the biggest struggle with academic success, particularly in STEM-related subjects. Pre-study research observed that one of the most significant factors facing Hispanics is their set of psycho-social behaviors influenced by cultural heritage. In a response to this challenge a solution was developed and over the two years of its implementation failure rates among Hispanic students dropped from department-wide chemistry class average of 40% down to under 10% in the treatment population. The purpose of this study was to identify a theory that identifies the relationship between individual factors …