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Middle School Teachers' Use And Perceptions Of Digital Game-Based Learning, Spencer Vogt
Middle School Teachers' Use And Perceptions Of Digital Game-Based Learning, Spencer Vogt
Walden Dissertations and Doctoral Studies
Studies have shown that digital media and digital games can enhance students' learning experience. However, few teachers appear to use digital game-based learning (DGBL) regularly. The purpose of this qualitative study was to understand how middle school teachers use DGBL in the classroom and the factors that positively and negatively influenced their choices to use DGBL. Rogers's diffusion of innovations theory framed the study. Research questions examined how middle school teachers use DGBL in the classroom, what they view as positively and negatively influencing decisions to integrate DGBL, and differences based upon the point in their teaching career when they …
Examining The Integration Of Technology In The Early Childhood Classroom, Kerri Lynn Willmann
Examining The Integration Of Technology In The Early Childhood Classroom, Kerri Lynn Willmann
Walden Dissertations and Doctoral Studies
Reading achievement scores in the United States are low and educators need more strategies to support young students in literacy. It is important to identify the technologies and implementation strategies that educators find beneficial for literacy instruction. The purpose of this qualitative study was to investigate perspectives on instructional technology and literacy strategies intended to promote student-centered learning opportunities. The conceptual framework was Bloom's mastery learning, Bransford's anchored instruction, and Piaget's constructivist theory. Each theorist encouraged exploration and hands-on interactive learning opportunities. The research questions addressed how teachers perceive the implementation of technology tools to enhance literary performance and engagement …