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STEAM

2021

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Articles 1 - 11 of 11

Full-Text Articles in Education

The Integration Of Art: A Multiple Case Study Of Science, Technology, Engineering, Art, And Math (Steam) Schools In Three Schools In Southern California, Reyna Esther Smith Dec 2021

The Integration Of Art: A Multiple Case Study Of Science, Technology, Engineering, Art, And Math (Steam) Schools In Three Schools In Southern California, Reyna Esther Smith

Dissertations

Purpose: The purpose of this qualitative multi-case study was to describe and analyze how schools that implement a STEAM program include the arts in their integrated program. The study focused on 3 K-12 schools in Southern California that are located in the Antelope Valley high desert region of the state. This multi-case study analyzed an elementary school, a middle school, and a high school that are in different districts in the area.

Methodology: This multi-case study used qualitative data to analyze the research questions regarding art infusion in STEAM programs and teacher and leader perspectives. Drawing from interviews of teachers …


Amplifying The "A" In Steam Education, Grace Floerke Dec 2021

Amplifying The "A" In Steam Education, Grace Floerke

Honors College Theses

This paper discusses the importance of teachers implementing STEAM education in the classroom. Previously, science, technology, engineering, and mathematics (abbreviated as STEM) education was used as a tool to prepare students to excel in career fields that are projected to grow in the near future. However, recently the acronym was changed to STEAM to add “the arts” to the original acronym. It is imperative that the arts are seen as an equal to STEM, as they can complement and enhance the goals STEM is trying to reach. Since not all students possess the same interest, ways of learning, or abilities, …


Signature Pedagogy For Entrepreneurship Education: An Emerging Perspective, Ashley Gess, Eleonora Brivio, Gianluca De Leo Dec 2021

Signature Pedagogy For Entrepreneurship Education: An Emerging Perspective, Ashley Gess, Eleonora Brivio, Gianluca De Leo

International Journal for Business Education

Entrepreneurial ways of thinking and doing intersect with the knowledge and skills that a global citizen needs to thrive. There is a robust body of scholarship that identifies core entrepreneurial skills however there is a dearth of evidence addressing how to successfully teach entrepreneurship. Using the lens of experiential learning, this qualitative study examines the surface, deep, and implicit structures of professional entrepreneurial culture toward revealing a meaningful, authentic pedagogical approach for entrepreneurship education. In order to achieve this outcome, researchers utilized a semi-structured comparable multiple-case study design to engage 19 incubated entrepreneurs in focus group interviews. A replication strategy …


Difference In Reading Fluency Among Fifth Grade Students Attending Traditional, Stem-Related, Or Dli Programs During Soft School Closures, Patricia Daun Blanton Nov 2021

Difference In Reading Fluency Among Fifth Grade Students Attending Traditional, Stem-Related, Or Dli Programs During Soft School Closures, Patricia Daun Blanton

Doctoral Dissertations and Projects

The purpose of this quantitative causal-comparative study was to raise awareness of the effects of soft school closures on student reading fluency in traditional, Science, Technology, Engineering, and Mathematics (STEM)-related, or Dual Language Immersion (DLI) schools. There is little research on which type of school, whether traditional, (STEM)-related, or (DLI) program is the most effective at helping students retain or improve upon their reading fluency once those students have been in an extended soft school closure. The study used Acadience reading fluency scores from the students' fourth grade mid-year scores as the covariate and their fifth grade mid-year scores as …


Classdojo And The Effects Of Gamification On Student Engagement Within The Third-Grade Art Classroom: An Action Research Study, Amanda Wrenn Brown Oct 2021

Classdojo And The Effects Of Gamification On Student Engagement Within The Third-Grade Art Classroom: An Action Research Study, Amanda Wrenn Brown

Theses and Dissertations

The purpose of this action research was to evaluate the impact of technology integrated gamification strategies on third-grade students’ engagement in an art classroom at an elementary school with a Science, Technology, Engineering, Art, and Math (STEAM) based curriculum. To increase student engagement, educators and evaluators not only need to understand how engagement has been defined, but also how to assess the options for measuring it. Appropriate use of technology and gamification in classrooms may increase aspects of student engagement, evidenced by taking initiative and responsibility for learning, using resources wisely, and having an interest and desire to pursue information …


Maker Education In Mathematics, Jade Roy, Frank Oliveira, Celina Murray Aug 2021

Maker Education In Mathematics, Jade Roy, Frank Oliveira, Celina Murray

Undergraduate Student Research Internships Conference

Over the past 4 months, undergraduate students participated in a variety of research-based activities under the supervision of several researchers. Activities included a literature review, professional development, thematic analysis, and so much more. All of these research-based activities were in the area of Education, particularly Maker Education in Mathematics.


A Study Of Steam Instruction And Its Impact On Female Students’ Underrepresentation In Stem Fields, Xin Huang Aug 2021

A Study Of Steam Instruction And Its Impact On Female Students’ Underrepresentation In Stem Fields, Xin Huang

Electronic Theses and Dissertations

In China, there have traditionally been two streams of education in college: STEM and liberal arts. However, some tertiary institutions have introduced a third option—STEAM—that integrates arts into STEM as supplemental practice. Given that this is a recent approach, it remains unclear how this new model shapes female students’ engagement in STEM and the effects that STEAM has on their performance in STEM fields. To gain insights into this phenomenon, focus group discussion and one-on-one interviews were conducted to collect individual experience and in-depth perspectives to explore the influence that STEAM-based instruction has on females’ interest in, self-confidence in, and …


Fourth Voices Conference On Teaching Stem With Song, Lawrence M. Lesser Jul 2021

Fourth Voices Conference On Teaching Stem With Song, Lawrence M. Lesser

Journal of Humanistic Mathematics

The fourth VOICES (Virtual Ongoing Interdisciplinary Collaborations on Educating with Song) conference will be held September 26, 2021, with its Sunday date especially targeting those whose teaching schedule precludes attendance on a weekday. This online-only conference explores the use of song to teach STEM content at the college or secondary school level and will include reviewed interactive sessions, video-posters, and discussions of interest to both practitioners and researchers.


E-Steam-Ed Individuals: The Significance Of Art In Ste(A)M, Kristen Feigel May 2021

E-Steam-Ed Individuals: The Significance Of Art In Ste(A)M, Kristen Feigel

Goal 4: Intrapersonal Intelligence Narrative

Purpose: To expose students gifted with academic and/or STEM proficiency to the benefits of Art in their education and daily lives. To offer students opportunities to try different types of art to encourage creativity and different ways of thinking.


Don't Run Out Of Steam! Barriers To A Transdisciplinary Learning Approach, Jennifer C. Caton Mar 2021

Don't Run Out Of Steam! Barriers To A Transdisciplinary Learning Approach, Jennifer C. Caton

Journal of STEM Teacher Education

Reform-based instruction can maximize learning and provide equitable access for students in both mathematics and science. A proposal for change by national organizations shed light on the need for programs in integrated science, technology, engineering, and mathematics (STEM) or with the inclusion of the arts (STEAM). A balanced approach to integrated STEAM education uses real issues from around the world to challenge students to be innovative, creative, and think critically about ways they can provide solutions. The purpose of this article is to highlight the potential of a transdisciplinary STEAM instructional approach, while examining the barriers that teachers face in …


The Relationship Between Creative Hobbies And Visual Spatial Ability, Victoria Alexander Jan 2021

The Relationship Between Creative Hobbies And Visual Spatial Ability, Victoria Alexander

Honors Undergraduate Theses

Recent developments in educational practices have identified the teaching of STEM (science, technology, engineering, and mathematics) areas as important, but this emphasis on STEM fields has sacrificed educational focus on the Arts (Cohen, 2016). This is a significant loss, not only in terms of the loss of humanities education in itself, but through the potential loss of foundational skills through practice in artistic areas. The current paper explores this idea by investigating the correlational relationship between visual spatial abilities and participation in a variety of creative activities. Spatial ability is known to be a cognitive skill that underlies success in …