Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

Instructional design

Educational Technology

Institution
Publication Year
Publication
Publication Type

Articles 1 - 30 of 45

Full-Text Articles in Education

Learning Experience Design As An Orienting Guide For Practice: Insights From Designing For Expertise, Jason K. Mcdonald, Tyler J. Westerberg Sep 2023

Learning Experience Design As An Orienting Guide For Practice: Insights From Designing For Expertise, Jason K. Mcdonald, Tyler J. Westerberg

Faculty Publications

In this paper we consider how learning experience design (LXD) improves designers’ capacities to influence learning. We do this by exploring what LXD offers the design of learning environments that help develop learners’ expertise. We discuss how LXD (a) attunes designers to different learning affordances than are emphasized in traditional ID; (b) challenges the universal applicability of common ID techniques; and (c) expands designers’ views of the outcomes for which they can design. These insights suggest that LXD is useful because it refocuses and reframes designers' work around flexible design approaches that are often deemphasized in traditional ID.


Subject Matter Expert (Sme) Onboarding 101: Improving Development Efficiency And Course Quality Through Sme Training, Heather J. Leslie Phd, Alejandra Lizardo Aug 2023

Subject Matter Expert (Sme) Onboarding 101: Improving Development Efficiency And Course Quality Through Sme Training, Heather J. Leslie Phd, Alejandra Lizardo

Learning Design Center: Staff Scholarship

A common challenge for instructional designers and administrators of online programs is ensuring that projects are completed within the development timeframe and that course content meets high standards for quality. This paper describes a training course that was developed to meet those challenges. The course prepares Subject Matter Experts (SMEs) to work with a design team made up of instructional designers and instructional technologists so that SMEs can plan their course content using a backward design framework. SMEs participate in a fully asynchronous online course with other SMEs where they can collaborate and brainstorm ideas. Having SMEs take an online …


Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar Jul 2023

Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar

The Qualitative Report

Immersive virtual reality (IVR) in higher education has gained traction as a way to engage learners in immersive and authentic learning experiences. However, there is a need for guidance on how to design and implement IVR solutions. We used a design-based research methodology to answer the following overarching research question and sub-questions: (1) How can 360-degree video vignettes presented within an IVR environment be designed and implemented to facilitate quality management competencies? (1a) How do learners experience this technology? (1b) What is the process for creating and implementing this technology? (1c) How can we best design the learning experience? We …


The Everydayness Of Instructional Design And The Pursuit Of Quality In Online Courses, Jason K. Mcdonald Jun 2023

The Everydayness Of Instructional Design And The Pursuit Of Quality In Online Courses, Jason K. Mcdonald

Faculty Publications

This article reports research into the everydayness of instructional design (meaning designers’ daily routines, run-of-the-mill interactions with colleagues, and other, prosaic forms of social contact), and how everydayness relates to their pursuit of quality in online course design. These issues were investigated through an ethnographic case study, centered on a team of instructional designers at a university in the United States. Designers were observed spending significant amounts of time engaged in practices of course refinement, meaning mundane, workaday tasks like revising, updating, fine-tuning, or fixing the courses to which they were assigned. Refining practices were interrelated with, but also experienced …


“Are These People Real?”: Designing And Playtesting An Alternative Reality, Educational Simulation, Jason K. Mcdonald, Jonathan Balzotti, Melissa Franklin, Jessica Haws, Jamin Rowan Mar 2023

“Are These People Real?”: Designing And Playtesting An Alternative Reality, Educational Simulation, Jason K. Mcdonald, Jonathan Balzotti, Melissa Franklin, Jessica Haws, Jamin Rowan

Faculty Publications

In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the simulation suggest to students that the experience they are having is real, in contrast to the way the artificial nature of the experience is highlighted in many computer games. In this case, we describe some challenges we encountered in designing …


Accessible Online Learning: A Preliminary Investigation Of Educational Technologists’ And Faculty Members’ Knowledge And Skills, Patrick R. Lowenthal, Amy Lomellini Mar 2023

Accessible Online Learning: A Preliminary Investigation Of Educational Technologists’ And Faculty Members’ Knowledge And Skills, Patrick R. Lowenthal, Amy Lomellini

Educational Technology Faculty Publications and Presentations

Colleges and Universities have a more diverse student body than ever before—this includes a growing number of students with disabilities. Many of these students are attracted to the flexibility and anonymity of learning online. However, research suggests that students with disabilities often face barriers learning online. Given this, we set out to investigate how faculty and educational technologists are prepared to design accessible online courses and instructional materials. We surveyed 95 educational technologists, directors, and disability access personnel in this exploratory study. In the following paper, we report the results of our inquiry into these professionals’ perspectives on faculty and …


Evaluating The Design And Development Of The “Making Molecules” Simulation: Students’ Perceptions And Recommendations, Pauline Salim Muljana, Jodye I. Selco Jan 2023

Evaluating The Design And Development Of The “Making Molecules” Simulation: Students’ Perceptions And Recommendations, Pauline Salim Muljana, Jodye I. Selco

Educational Leadership & Technology Faculty Publications

Students perceive molecular bonding as an abstract concept; therefore, learning this concept seems uninteresting and difficult. A strategically designed learning object (LO), such as in the form of a simulation, can be used to help students acquire accurate mental images and build appropriate schema in addition to providing a concrete learning experience and encouraging knowledge construction. This paper presents an evaluation of the design and development of the Making Molecules simulation through students’ perceptions of the previous version and recommendations for improving a future version. Data were collected from two online chemistry courses (N = 159) through an anonymous online …


Examination Of Formal Instructional Design Processes At Traditional Institutions Of Higher Education In The United States Post-Pandemic Onset, Heather L. D. Tobin Jan 2023

Examination Of Formal Instructional Design Processes At Traditional Institutions Of Higher Education In The United States Post-Pandemic Onset, Heather L. D. Tobin

Electronic Theses and Dissertations

The purpose of this study is to identify the motivational elements of formal online instructional design processes that are being implemented at traditional institutions of higher education (IHEs) in the United States (U.S.). For this study, I conducted a comprehensive literature review identifying emerging issues of practice for instructional design partnerships between the onset of the COVID-19 pandemic during the spring of 2022 and the spring of 2023. This study was developed through the lens of Keller’s (2010) attention, relevance, confidence, satisfaction, and volition (ARCS-V) model of motivation. An understanding of the elements of current processes that present as benefits …


Accessible And Inclusive Online Course Design In Higher Education, Amy Lomellini Dec 2022

Accessible And Inclusive Online Course Design In Higher Education, Amy Lomellini

Boise State University Theses and Dissertations

The growth of online learning has expanded the reach of higher education to more diverse students than ever before; however, students often face barriers to equitable access to online instructional materials, course activities, and assessments. The challenge of meeting the needs of diverse learners was both highlighted and exacerbated during the COVID-19 pandemic and the rapid shift to remote teaching and learning at many institutions. Disabled students were one group that was particularly affected. Research has explored faculty and students’ (with and without disabilities) perceptions of online learning; however, less is known about instructional designers’ and their team leaders’ roles …


Leadership Competencies For Instructional Designers: Identifying Critical Incidents Used To Lead Design Projects That Improve Performance, Heidi Elaine Kirby Dec 2022

Leadership Competencies For Instructional Designers: Identifying Critical Incidents Used To Lead Design Projects That Improve Performance, Heidi Elaine Kirby

STEMPS Theses & Dissertations

Even though an instructional designer may not have formal authority or direct reports, to be successful, they need leadership skills. Although the literature calls for instructional designers to possess several critical leadership skills, it does not consistently present the same important skills and often defines them very broadly. Further, authors who have argued that leadership skills are not taught to instructional designers in a sufficient way often call for more education on leadership competencies in graduate school, but the literature does not state where these skills are currently being learned and fostered.

This qualitative research study used methods of grounded …


Use Of One-To-One Devices In An Urban School District, Barbara Lewis Mccarthy Oct 2022

Use Of One-To-One Devices In An Urban School District, Barbara Lewis Mccarthy

Seton Hall University Dissertations and Theses (ETDs)

This is a qualitative mixed-methods study of an urban school district in New Jersey. A survey of teachers explored their past and current practices with regard to the use of classroom technology, in particular one-to-one devices; and an interview with the district supervisor for educational technology provided detailed information about district plans during and after the shutdown of schools in 2020, due to the COVID-19 pandemic.

The pivot to remote learning during the shutdown forced teachers to learn new technological skills and helped them gain confidence in those skills. Many teachers continue to use these skills in the classroom since …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


And Finally... Systems And Instructional Design, Michael Simonson Jan 2022

And Finally... Systems And Instructional Design, Michael Simonson

Faculty Articles

Excerpt

A system is a set of interrelated parts, all working together toward a defined goal. The parts of the system depend on each other for input and output. The entire system uses feedback to determine if its desired goal has been reached. If not, then the system is modified until it reaches its goal (Dick et al., 2015).


An Exploration Of Levels Of Choice In Online Assignments And The Relationship To Students' Work And Their Thoughts About Motivation, Jonathan Crocker Dec 2021

An Exploration Of Levels Of Choice In Online Assignments And The Relationship To Students' Work And Their Thoughts About Motivation, Jonathan Crocker

Boise State University Theses and Dissertations

This case study explored the relationship between levels of content choice in three high school online English language arts courses and evidence of student motivation in student work and students’ thoughts about motivation. These courses were designed around the main components of Self-Determination Theory (autonomy, competence, relatedness) and with a personalized learning framework. During the 2020-2021 school year, students in the courses were given reading options and writing prompts that offered “no choice” (zero options), “low choice” (2-3 options), and “high choice” (4+ options). Forty students completed anonymous end-of-course surveys designed to gather details about the relationship between motivation and …


Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson Jul 2021

Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson

STEMPS Theses & Dissertations

Simulations have become increasingly popular in many contexts, particularly for performance optimization, testing, and safety (Aldrich, 2003). By nature, simulations immerse the learner in an environment that is an approximate imitation of the situation or process to be learned (Baek, 2009). In the literature, there is a lack of qualitative research on the perceptions of learners regarding the use of failure-based learning in simulations. The idea of learning through failure experiences is not a new concept, yet, to date, no instructional design models have discussed how to employ failure strategically within education (Tawfik, Rong, & Choi, 2015).

This study utilized …


Design, Development, Implementation, And Support (Ddis): A Curriculum Supporting Online Doctoral Candidates, Donna Russell Jun 2021

Design, Development, Implementation, And Support (Ddis): A Curriculum Supporting Online Doctoral Candidates, Donna Russell

Higher Learning Research Communications

Objectives: The purpose of this paper is to comprehensively describe and justify the case design of an approach for the integration of synchronous virtual meetings to support nontraditional online doctoral candidates. As more nontraditional doctoral students are completing their degree programs virtually through online universities, the nature of their degree progression and the development of critical knowledge and skills differ from traditional on-campus programs.

Method: The case design of an approach to integrating synchronous online interactive meetings to support these learners is identified and justified through references to research in the learning sciences including sociocultural learning, heutagogy, and constructivist instructional …


Faculty Job Satisfaction Related To Online Course Design, April Marie Hixson May 2021

Faculty Job Satisfaction Related To Online Course Design, April Marie Hixson

School of Education Doctoral Projects - Higher Education

Online education has expanded and evolved slowly through the decades, but the COVID-19 pandemic of 2020-2021 put online education at the forefront of teaching and learning worldwide and sped up the design and delivery of online courses. This study sought to examine faculty attitudes and opinions (amid a global pandemic) toward online course design that may affect their job satisfaction levels. Specifically, it explored factors that could inhibit or contribute to faculty job satisfaction during their engagement in online instructional design. Further, the study was designed to gain an understanding of how pedagogical and technological changes influence the degree of …


Lessons Learned From Creating Videos For Online Video-Based Instructional Modules In Mathematics Teacher Education, Patrick R. Lowenthal, Laurie O. Cavey Mar 2021

Lessons Learned From Creating Videos For Online Video-Based Instructional Modules In Mathematics Teacher Education, Patrick R. Lowenthal, Laurie O. Cavey

Educational Technology Faculty Publications and Presentations

Video can be a powerful tool, with a long history of use in teacher education. Despite the increased popularity of using video in teacher education over the years, questions remain about effective ways to create and use video in online video-based instructional modules. Given this, in this paper we describe some lessons learned creating videos for online video-based instructional modules for secondary mathematics teacher candidates, as a part of a National Science Foundation (NSF) IUSE program (Award No. 1726543) funded project. We specifically focus on how we recorded interviews with middle and high school students, and iteratively developed the online …


Design Science Research – Alternative Pathway For Aviation Training-Related Studies, Guilherme A. Da Silveira, Éder Henriqson Jan 2021

Design Science Research – Alternative Pathway For Aviation Training-Related Studies, Guilherme A. Da Silveira, Éder Henriqson

Journal of Aviation/Aerospace Education & Research

Relevance is a permanent requirement of academic research, which means it is worth discussing methods and paradigms that provide the most useful outcomes to the most relevant problems, while maintaining rigor and criteria at a high level. The class of problems associated with aviation [pilot] training-related studies demands pragmatic solutions that are not always conspicuous from traditional qualitative or quantitative methods akin to the natural sciences. Hence, an interface between the natural and the artificial is required. The purpose of this theoretical essay is to review design science research (DSR) methodology, considering its applicability to aviation [pilot] training problems, thus, …


Designing And Teaching Adaptive+Active Learning Effectively, Peter Van Leusen, James Cunningham, Dale P. Johnson Dec 2020

Designing And Teaching Adaptive+Active Learning Effectively, Peter Van Leusen, James Cunningham, Dale P. Johnson

Current Issues in Emerging eLearning

To fulfill the promise of providing all learners with access to education, institutions of higher education are exploring personalized learning for individuals with different skills, abilities, and interests. These universities have turned to an instructional model that combines adaptive courseware and learner-centered instruction. This is often referred to as active learning. Despite growth in adaptive courseware and generous support through national organizations, successful implementation of adaptive systems is mixed (SRI Education, 2016). This article highlights the need for a systems approach and illustrates this approach through design and pedagogy decisions that have contributed to the success of adaptive learning at …


University Faculty Design-Thinking Personas For Online Course Development: A Q Methodological Study, Jennifer Margaret Morrisette Nov 2020

University Faculty Design-Thinking Personas For Online Course Development: A Q Methodological Study, Jennifer Margaret Morrisette

LSU Doctoral Dissertations

To overcome the inherent complexities of planning and implementing effective online learning experiences at scale, it has been suggested that design-thinking tools and practices can be leveraged by faculty and collaborative support staff (e.g., instructional designers). However, little is known about what design-thinking approaches are perceived by faculty to be important to the online course design process, and what tools and practices might be prioritized or avoided given planning stage and individual context. Understanding these nuances would provide much needed insight to align support directly with faculty needs. This study used Q methodology to explore the subjective viewpoints of 20 …


The Invisible Message, Andrew S. Gibbons Iii, Elizabeth Boling Aug 2020

The Invisible Message, Andrew S. Gibbons Iii, Elizabeth Boling

Faculty Publications

The number and variety of messages conveyed by an instructional experience is astonishing, but most designers are unaware of their number, subtlety, and impact. Many of those messages they would not choose to send if they recognized their existence in practice. The design of invisible and abstract message structures receives less attention from designers today than those parts of the design given to more vivid, colorful, and showy surface structures. Invisible message structures work behind the scenes to produce the smooth surface performances in front of the curtain; they are seldom seen directly, but their power is indisputable. The purpose …


Instructional Design For Emergency Remote Teaching (Ert) - Job Aid, Charles B. Hodges, Stephanie L. Moore, Barbara B. Lockee, M. Aaron Bond Jan 2020

Instructional Design For Emergency Remote Teaching (Ert) - Job Aid, Charles B. Hodges, Stephanie L. Moore, Barbara B. Lockee, M. Aaron Bond

Department of Leadership, Technology, and Human Development Faculty Publications

No abstract provided.


Comparative Reflection On Best Known Instructional Design Models: Notes From The Field, Bengi Birgili Dec 2019

Comparative Reflection On Best Known Instructional Design Models: Notes From The Field, Bengi Birgili

Current Issues in Emerging eLearning

This paper is intended to stimulate discussion on historical and evolving instructional design models in an educational era. After enriching the vision of what constitutes an instructional design, the paper explores the historical development and improvement of instructional design processes and models. The instructional design models of Dick and Carey, Morrison, Ross and Kemp, Posner and Rudnitsky, and Smith and Ragan are identified herein as being among the best known, most popular, and most widely applied instructional design models in the field of educational sciences. The philosophical underpinnings and the rationales for the arrangement of components in each instructional design …


Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2019

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 1

Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …


An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert Jan 2019

An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert

CCE Theses and Dissertations

Learning design competency frameworks published by professional organizations, exist for typical instructional design efforts. However, a review of literature revealed a lack of frameworks available for the creation of complex learning designs (CLDs). The goal of this research was to develop a competency framework for the creation of CLDs. Quantitative and qualitative methods were employed in the four phases of the design and development research approach In phase one, a survey based on the Educational Technology Multimedia Competency Survey (ETMCS) was sent to instructional designers who self-reported as having experience creating CLDs. The purpose of phase one was to identify …


Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy Jan 2019

Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy

Librarian Publications

Growing campus needs call for varying ways to embed the library in teaching and learning. When mindfully created, digital learning objects provide librarians a way to engage students and faculty beyond the one-shot. Creating them, however, can be a daunting task, especially with limited resources. And if you build it, will they come? Librarians realized it was not enough to make good content.They also had to create a central access point for people to find them. This poster discusses good instructional design practices, key collaborations, and the technical details of creating an access point on the LibGuides CMS.


Instructional Designers As Project Managers: A Phenomenology, La Keshia Lynn Nall Jan 2019

Instructional Designers As Project Managers: A Phenomenology, La Keshia Lynn Nall

CCE Theses and Dissertations

The ability to effectively manage learning design projects, consult with stakeholders (such as sponsors, subject matter experts, and learners), and direct projects to completion is a vital part of an instructional designer’s role. Although the need for project management education and experience is reiterated in the literature and in cross-industry instructional designer (ID) job postings, it was unclear how these professionals acquired and used project management skills and tools in their profession because project management is not a focus in many higher education programs intended to prepare instructional designers.

The goal of this phenomenological study was to understand the lived …


Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek Dec 2018

Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek

Faculty and Research Publications

Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always made explicit. We argue that the transparency of design judgments, as it relates to the use of 3-D virtual environments, are critically important. This article advances scholarship of emerging technologies by detailing the design judgments of a university instructor within a Design for Social Impact cross-disciplinary course. To address learner needs …


Failing Better: Scaffolding Learning With The Metaliteracy Badging System, Kelsey L. O'Brien Jan 2018

Failing Better: Scaffolding Learning With The Metaliteracy Badging System, Kelsey L. O'Brien

University Libraries Faculty Scholarship

The Metaliteracy Badging System, collaboratively produced by educators from across the State University of New York (SUNY), has undergone several trials and transformations. Over the course of this iterative journey, this resource has served in often-unexpected ways as a flexible educational tool that facilitates meaningful curriculum design and collaborative teaching. This chapter provides an overview of the design and implementation of the system, along with our challenges and goals moving forward. Just as we teach our students to fail better, we too have drawn on our setbacks as opportunities for growth and improvement.