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Developing A Culturally-Responsive Coding Scheme For Game Design, Sai Gattupalli
Developing A Culturally-Responsive Coding Scheme For Game Design, Sai Gattupalli
College of Education Working Papers and Reports Series
This research seeks to advance culturally-responsive computing education (Eglash et al., 2013) by creating an instrument to systematically analyze manifestations of students’ cultural contexts within the collaborative artifacts they produce using the WL curriculum learning activities. With an aim to develop an analytical “tool” to identify, categorize, describe and study cultural signatures in WL game design rtifacts, the RQ becomes:
RQ: How can Pusch’s seminal framework of cultural dimensions inform systematic analysis methodology to decode students’ localized cultural contexts, worlds views, and self-conceptions reflected through their collaborative game designs using the WearableLearning education technology across 3 countries?
Mcclphei Staff Development Summer Workshop Day 2016, Jeremy Smith
Mcclphei Staff Development Summer Workshop Day 2016, Jeremy Smith
University Libraries Presentations Series
A summary of the Open Education Initiative at UMass Amherst. Presented to the Massachusetts Commonwealth Consortium of Libraries in Public Higher Education Institutions, Inc.during their summer workshop.