Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

Augmented Reality

Discipline
Institution
Publication Year
Publication
Publication Type

Articles 1 - 21 of 21

Full-Text Articles in Education

Medmicromaps, A Novel Decision-Tree Guide For Infectious Diseases Differential Diagnoses, And Evaluation Of Pre- And Post-Pandemic User Engagement By Preclinical Medical Students, Jason Ceballos, Tavsimran Luthra, Lucia Garces-Torres, Valerie Lentz, Jack Nelson, Claudia Carceles-Roman, Ian Holyoak, Jane Harrington Jun 2024

Medmicromaps, A Novel Decision-Tree Guide For Infectious Diseases Differential Diagnoses, And Evaluation Of Pre- And Post-Pandemic User Engagement By Preclinical Medical Students, Jason Ceballos, Tavsimran Luthra, Lucia Garces-Torres, Valerie Lentz, Jack Nelson, Claudia Carceles-Roman, Ian Holyoak, Jane Harrington

International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM

Background: Medical education has undergone major changes in the past 5 years to adapt to the digital-centered student population with diverse learning preferences. To address the challenges of shifting delivery modalities, multimedia resources were created to provide interactive e-learning material on infectious diseases for year 2 medical students.

Methods: Medical students at a USA-accredited Caribbean medical school were provided with supplemental e-learning materials including animations, illustrations, diagnostic algorithms aka MedMicroMaps, and Case-Based tutorials. Participants were classified by semester and lecture delivery: In-person: Cohort 1 (n=526); Virtual: Cohort 2 (n=651); and Hybrid: Cohort 3 ( …


Integrating Artificial Intelligence (Ai) Into Adult Education: Opportunities, Challenges, And Future Directions, Valerie A. Storey, Amiee Wagner May 2024

Integrating Artificial Intelligence (Ai) Into Adult Education: Opportunities, Challenges, And Future Directions, Valerie A. Storey, Amiee Wagner

All Faculty and Staff Scholarship

This conceptual article provides a comprehensive overview of the current status of Artificial Intelligence (AI) integration and its influence on adult education. It discusses generative AI technologies and their potential applications in adult education settings, examines the opportunities and ethical challenges associated with integrating AI, and provides insights into emerging trends. The article consists of five sections. The introduction provides a rationale as to why AI should be integrated into adult education. Second, it describes evolving AI technologies such as Large Language Models (LLM) for personalized learning, Machine Learning Algorithms for adaptive learning systems, Virtual Reality (VR) and Augmented Reality …


Development Of Augmented Reality (Ar) Learning Media To Increase Student Motivation And Learning Outcomes In Science, Ilham Widia Yusa, Ana Yuniasti Retno Wulandari, Badrud Tamam, Irsad Rosidi, Mochammad Yasir, Achmad Yusuf Bagus Setiawan Oct 2023

Development Of Augmented Reality (Ar) Learning Media To Increase Student Motivation And Learning Outcomes In Science, Ilham Widia Yusa, Ana Yuniasti Retno Wulandari, Badrud Tamam, Irsad Rosidi, Mochammad Yasir, Achmad Yusuf Bagus Setiawan

Jurnal Inovasi Pendidikan IPA

This research aims to 1) develop AR learning media regarding the interaction of living things and the environment, 2) determine the feasibility and response to AR media, and 3) determine differences in students' motivation and science learning outcomes before and after implementing AR media. AR-based mobile application. The study of AR media development uses the Waterfall development model which consists of 5 stages, namely analysis, design, code, testing, and maintenance. In-depth research data collection techniques use observation sheets, interview guides, media expert and material expert validation questionnaires, student response questionnaires as well as science learning motivation questionnaires and cognitive tests. …


Leveraging Vr/Ar/Mr/Xr Technologies To Improve Cybersecurity Education, Training, And Operations, Paul Wagner, Dalal Alharthi Oct 2023

Leveraging Vr/Ar/Mr/Xr Technologies To Improve Cybersecurity Education, Training, And Operations, Paul Wagner, Dalal Alharthi

Journal of Cybersecurity Education, Research and Practice

The United States faces persistent threats conducting malicious cyber campaigns that threaten critical infrastructure, companies and their intellectual property, and the privacy of its citizens. Additionally, there are millions of unfilled cybersecurity positions, and the cybersecurity skills gap continues to widen. Most companies believe that this problem has not improved and nearly 44% believe it has gotten worse over the past 10 years. Threat actors are continuing to evolve their tactics, techniques, and procedures for conducting attacks on public and private targets. Education institutions and companies must adopt emerging technologies to develop security professionals and to increase cybersecurity awareness holistically. …


Augmenting Landmarks: Extending “Places” In The Hybrid City, Mohab N. Moustafa, Shaimaa S. Ashour, Ramy A. Bakir Mar 2023

Augmenting Landmarks: Extending “Places” In The Hybrid City, Mohab N. Moustafa, Shaimaa S. Ashour, Ramy A. Bakir

Architecture and Planning Journal (APJ)

Several recent technological advancements are substantially altering how we interact with urban spaces. The existing physical space as we know it now encompasses a plethora of emerging realities into which we shift in and out, resulting in what is called Hybrid Spaces. Augmented Reality (AR) today gives way to forms of hybrid realities that are accessible through our handheld devices, and which allow us to engage with our physical reality in a new way. These devices allow us to access and view digital information that is saturating our urban spaces, and yet appear invisible to the naked eye. When this …


Qualitative Knowledge Graph For The Evaluation Of Metaverse(S) - Is The Metaverse Hype Or A Promising New Field For Architects?, Abeeha Awan, Šimon Prokop, Jiří Vele, Theodor Dounas, Davide Lombardi, Asterios Agkathidis, Lukas Kurilla Mar 2023

Qualitative Knowledge Graph For The Evaluation Of Metaverse(S) - Is The Metaverse Hype Or A Promising New Field For Architects?, Abeeha Awan, Šimon Prokop, Jiří Vele, Theodor Dounas, Davide Lombardi, Asterios Agkathidis, Lukas Kurilla

Architecture and Planning Journal (APJ)

With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design.With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge …


Need Finding For An Embodied Coding Platform: Educators’ Practices And Perspectives, Tommy Sharkey, Robert Twomey, Amy Eguchi, Monica Sweet, Ying Chun Wu Jan 2022

Need Finding For An Embodied Coding Platform: Educators’ Practices And Perspectives, Tommy Sharkey, Robert Twomey, Amy Eguchi, Monica Sweet, Ying Chun Wu

Johnny Carson School of Theatre and Film: Faculty Publications and Creative Activity

Eight middle- and high-school Computer Science (CS) teachers in San Diego County were interviewed about the major challenges their students commonly encounter in learning computer programming. We identified strategic design opportunities -- that is, challenges and needs that can be addressed in innovative ways through the affordances of Augmented and Virtual Reality (AR/VR). Thematic Analysis of the interviews yielded six thematic clusters: Tools for Learning, Visualization and Representation, Pedagogical Approaches, Classroom Culture, Motivation, and Community Connections. Within the theme of visualization, focal clusters centered on visualizing problem spaces and using metaphors to explain computational concepts, indicating that an AR/VR coding …


Influence Of Augmented Reality (Ar) Technology Via Mobile Application For Knowledge Transfer Program In Fourth Industrial Revolution Era, Seng Yue Wong, Zuraidah Abdullah, Muhamad Saiful Haq Hussin, Nahrizul Adib Kadri, Unaizah Obaidellah, Nashrul Mohd Zubir Jul 2021

Influence Of Augmented Reality (Ar) Technology Via Mobile Application For Knowledge Transfer Program In Fourth Industrial Revolution Era, Seng Yue Wong, Zuraidah Abdullah, Muhamad Saiful Haq Hussin, Nahrizul Adib Kadri, Unaizah Obaidellah, Nashrul Mohd Zubir

ASEAN Journal of Community Engagement

Education is considered one of the impact sectors, which is a part of the Industrial Revolution 4.0 (IR4.0), where humanity and technology are aligned to empower new possibilities. Academic exploration of Augmented Reality (AR) technology and skills of IR 4.0 in schools, especially in rural areas, have been scarce. Therefore, this paper examines the influence of AR technology via mobile application on teachers and students via community-based learning approach. One rural primary school was selected for this community-based research project: Sekolah Kebangsaan Pulau Gaya in Kota Kinabalu, Sabah, Malaysia. It was selected as the school’s drop-out rates have remained high …


Analysis Of Students’ Multi-Representation Ability In Augmented Reality-Assisted Learning, Sri Jumini, Edy Cahyono, Muhamad Miftakhul Falah May 2021

Analysis Of Students’ Multi-Representation Ability In Augmented Reality-Assisted Learning, Sri Jumini, Edy Cahyono, Muhamad Miftakhul Falah

Library Philosophy and Practice (e-journal)

Not all learning sources can directly and cheaply be presented, so augmented reality media is needed to be applied to students with various talents and intelligence. This study aims to analyze students’ multi-representation ability through the use of augmented reality media. The research method was carried out through pre-experiment with one group posttest only design. Test question items were given to see the students’ multi-representation ability. Data analysis was carried out through the percentage of the number of students achieving test scores of more than or equal to 80 on a scale of 100. The results showed that 88% (28 …


Pengembangan Media Pembelajaran Stem Dengan Augmented Reality Untuk Meningkatkan Kemampuan Spasial Matematis Siswa, Alif Maulana Arifin, Heni Pujiastuti, Ria Sudiana Dec 2020

Pengembangan Media Pembelajaran Stem Dengan Augmented Reality Untuk Meningkatkan Kemampuan Spasial Matematis Siswa, Alif Maulana Arifin, Heni Pujiastuti, Ria Sudiana

Jurnal Riset Pendidikan Matematika

Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran berbasis STEM dengan augmented reality yang valid, praktis, dan efektif dalam meningkatkan kemampuan spasial matematis siswa. Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE yang diadaptasi dari Lee & Owens yang meliputi yaitu analyze, design, development, implementation, and evaluation. Implementasi media yang dikembangkan dilakukan di SMK Negeri 1 Pandeglang dengan melibatkan 25 orang siswa kelas XII RPL 2 dan 2 orang guru matematika. Hasil dari penelitian ini adalah sebuah media pembelajaran yang diberi nama "Artic" yang valid, praktis, dan efektif. Media pembelajaran dinyatakan valid berdasarkan penilaian dari tiga orang …


Using Mobile Augmented Reality Technologies In Architectural Education, Mohamed Elsayed, Yasser Aref, Safaa Abdou, Hussam Saleh Oct 2020

Using Mobile Augmented Reality Technologies In Architectural Education, Mohamed Elsayed, Yasser Aref, Safaa Abdou, Hussam Saleh

Architecture and Planning Journal (APJ)

Effective applied research is based on close collaboration between research and industry. The teaching and learning methods used for decades in Architectural learning process should be reviewed taking into account habits of learning and the existing challenges provided by contemporary information technologies for a new generation of students. This paper introduces a pilot study based on using Augmented Reality (AR) as a new tool in architectural learning process. AR is an emerging technology which enables participants to interact with digital information embedded within the physical environment. Egyptian educational architectural institutions today are largely unaware of new concepts such as Augmented …


Promoting Personally Relevant Access To The General Mathematics Curriculum For Students With Intellectual Disability, Jennifer Elizabeth Cook Aug 2020

Promoting Personally Relevant Access To The General Mathematics Curriculum For Students With Intellectual Disability, Jennifer Elizabeth Cook

Doctoral Dissertations

Providing access to the general curriculum for students with intellectual disability (ID) has been a topic of debate in the field of low-incidence disabilities (e.g., Ayers et al., 2011; Trela & Jimenez, 2013). Researchers (e.g., Spooner et al., 2006; Trela & Jimenez, 2013) generally agree that students with ID should have access to the general academic curriculum, but some (e.g., Ayers et al., 2011) are concerned that adhering to a standards-based academic curriculum may not lead to independence. Trela and Jimenez (2013) proposed the term personally relevant to describe curriculum modifications for students with ID. Personally relevant modifications provide individualized …


Ar Painting: Homage To Homage To The Square, Luke Hellwig Jul 2020

Ar Painting: Homage To Homage To The Square, Luke Hellwig

Frameless

This work is based on the Homage to the Square series of paintings by Josef Albers, which includes two murals installed in the lobby of the Eastman Building on RIT’s campus. Albers’ work explored how spatial interactions influence our perception of color, how the color we perceive an area to be is affected by the color of the areas around it. These paintings use Albers’s designs to explore the interaction between projected light and paint, and the resulting perceptual ambiguity. The paintings themselves are purely achromatic. Projected regions of colored light aligned with the painted grayscale borders allow the perceived …


Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch Jul 2020

Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch

Frameless

Implicit Bias is something that happens to real people in real spaces all the time. But we can’t see it. Since AR allows us to overlay virtual objects in real environments, we want to leverage this capability to make more salient the various ways in which people experience implicit bias and to realize empathy as a driver for pro-social behavior.


Augmenting Sign Language Exposure For Hearing Parent-Deaf Child Interaction, Ashley Tenesaca, Jung Yun Oh, Sizhe Li, Wanyin Hu, Zhen Bai Jul 2020

Augmenting Sign Language Exposure For Hearing Parent-Deaf Child Interaction, Ashley Tenesaca, Jung Yun Oh, Sizhe Li, Wanyin Hu, Zhen Bai

Frameless

Above 90% of deaf children are born to hearing parents who are often non-fluent with sign language. The developmental consequences of early language deprivation experienced by deaf children can be witnessed in their later life outcomes. A significant portion of the deaf population are prone to cognitive delays, poor educational experiences, diminished career opportunities, and psychosocial difficulties (Hall 2017, 961). Given this, it becomes imperative to improve early childhood language experiences. To foster neuropsychological growth, language must be accessible to the child; in the case of deaf children, this would mean early exposure to a visual language...


The Effect Of Augmented Reality On Learning In The Mathematics Classroom, Justin Thomas Maffei Jul 2020

The Effect Of Augmented Reality On Learning In The Mathematics Classroom, Justin Thomas Maffei

Doctoral Dissertations and Projects

This study examined the impact of two treatments, augmented reality or concrete materials, on the Geometry knowledge of high school students. Participating classes were chosen from two secondary schools between two rural Virginia school districts. The sampling method selected for the study employed a convenience sample. There were 87 total participants in the study. The importance of this study emerged from a lack of research relating the use of augmented reality in the classroom to its effect on student learning. The purpose of this quantitative pretest-posttest, non-equivalent control group quasi-experimental study was to evaluate the difference in achievement scores, as …


Fashion Merchandising: An Augmented Reality, Naeha A. Sayed May 2019

Fashion Merchandising: An Augmented Reality, Naeha A. Sayed

Dissertations, Theses, and Capstone Projects

There is a continuous and constant transformation in the field of Augmented Reality (AR), both in the Retail, and the Manufacturing sector. It has started to influence everything from fashion runway shows to online shopping. Consumers dynamics have shifted in the fashion industry, the ways becoming more dominant than the old observant ones- the simple buying experience no longer satisfies them. Due to the emergence of the new digital platforms and technological enhancements, the consumers are looking for more- be it a more exciting buying experience or more user interaction or more enhanced products. This technological change starts with the …


Effect Of Augmented Reality On Anxiety In Prelicensure Nursing Students, Sarah Ball Jan 2018

Effect Of Augmented Reality On Anxiety In Prelicensure Nursing Students, Sarah Ball

Walden Dissertations and Doctoral Studies

Prelicensure nursing students experience high anxiety as they enter the clinical setting, which can have a negative impact on learning care performance and critical thinking. Nursing faculty are faced with the challenges of limited time for clinical experiences, meeting the needs of learners who are technologically astute, and engaging students in the clinical environment to meet learning outcomes. The purpose of this pretest posttest quasi-experimental study, guided by the discovery learning theory, was to determine the effect of augmented reality (AR) 360 photosphere on prelicensure nursing students' level of anxiety as they entered a new clinical environment as compared to …


Augmented Reality And The Events Curriculum: The Students' Perspective, Mary O'Rawe, Alex Gibson Jan 2016

Augmented Reality And The Events Curriculum: The Students' Perspective, Mary O'Rawe, Alex Gibson

Conference papers

The emergence of Augmented Reality (AR) as a ground-breaking technology has transcended both business and academic sectors. Despite its rapid rise commercially, evidence of the benefits of AR in the classroom at higher education is slower to emerge, with only a limited focus to date on its specific relationship with curriculum development and learning outcomes. To respond to the changing characteristics of the higher education learning environment, and the shift towards mobile learning (M Learning) and ubiquitous learning (U Learning), it is clear that educators should reflect these trends in curriculum design and didactic methods. This paper presents the findings …


The Effect Of Augmented Reality Treatment On Learning, Cognitive Load, And Spatial Visualization Abilities, Nedim Slijepcevic Jan 2013

The Effect Of Augmented Reality Treatment On Learning, Cognitive Load, And Spatial Visualization Abilities, Nedim Slijepcevic

Theses and Dissertations--Curriculum and Instruction

This study investigated the effects of Augmented Reality (AR) on learning, cognitive load and spatial abilities. More specifically, it measured learning gains, perceived cognitive load, and the role spatial abilities play with students engaged in an astronomy lesson about lunar phases. Research participants were 182 students from a public university in southeastern United States, and were recruited from psychology research pool. Participants were randomly assigned to two groups: (a) Augmented Reality and Text Astronomy Treatment (ARTAT); and (b) Images and Text Astronomy Treatment (ITAT). Upon entering the experimental classroom, participants were given (a) Paper Folding Test to measure their spatial …


Augmented-Virtual Reality: How To Improve Education Systems, Manuel Fernandez Nov 2011

Augmented-Virtual Reality: How To Improve Education Systems, Manuel Fernandez

Higher Learning Research Communications

This essay presents and discusses the developing role of virtual and augmented reality technologies in education. Addressing the challenges in adapting such technologies to focus on improving students’ learning outcomes, the author discusses the inclusion of experiential modes as a vehicle for improving students’ knowledge acquisition. Stakeholders in the educational role of technology include students, faculty members, institutions, and manufacturers. While the benefits of such technologies are still under investigation, the technology landscape offers opportunities to enhance face-to-face and online teaching, including contributions in the understanding of abstract concepts and training in real environments and situations. Barriers to technology use …