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Full-Text Articles in Education

Games For Organizational Training: Gamer Motivation Profile And Organizational Training Climate Effect Of Trainee Preference For Gamified Training, Brooke-Nicole Woods Ruffin Jan 2020

Games For Organizational Training: Gamer Motivation Profile And Organizational Training Climate Effect Of Trainee Preference For Gamified Training, Brooke-Nicole Woods Ruffin

Masters Theses

“Gamified training is often utilized in organizations as a way to revamp their training and gain the attention of their employees. However, this training is expensive, and research is needed to help ensure that this training delivery is successful. In this study, first an individual’s gamer motivation profile is compared with learning outcomes that share the same elements. This was completed to determine if the elements that they looked for in playing video games were in alignment with those same elements in training In addition, it was explored whether the preference for participating in video games based on an individual’s …


Exploring Secondary Students’ Abilities In Judging The Credibility Of Digital Content On The Internet, Katie Dailey Jan 2020

Exploring Secondary Students’ Abilities In Judging The Credibility Of Digital Content On The Internet, Katie Dailey

Masters Theses

The shift from print to digital environments has created an opportunity and responsibility for educators to focus on instructional planning and practices that reflects the growing complexity of online texts students helping to ensure that their students are information literate. The purpose of this qualitative study is to explore the how 83 eleventh grade high school English students judge the credibility of information on the internet. The researcher used methodological triangulation to qualitatively analyze by comparing and aligning data from the survey results, observations of students during class discussions, responses to class assignments, and the quality ratings of students’ think-aloud …