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Articles 1 - 6 of 6
Full-Text Articles in Education
Play And Learn: Teachers’ Perceptions About Classroom Video Games, Mariana Rocha, Brendan Tangney, Pierpaolo Dondio
Play And Learn: Teachers’ Perceptions About Classroom Video Games, Mariana Rocha, Brendan Tangney, Pierpaolo Dondio
Conference papers
The use of video games to support learning in the classroom became popular over the last two decades. Even though games have proved to be successful not only to improve the learning outcomes but also skills such as critical thinking and problem solving, it is still a challenge to adapt them to the classroom routine. Issues such as the lack of video games that cover the school curriculum, limited time to cover curriculum content and lack of technological resources are some of the barriers that influence teachers’ decisions not to adopt video games. In order to look for solutions that …
Online Resource Aiding Students To Practice And Perfect Manufacturing Based Skills, Robert Martin Morris, Frank Dunne, Maurice Collins
Online Resource Aiding Students To Practice And Perfect Manufacturing Based Skills, Robert Martin Morris, Frank Dunne, Maurice Collins
Conference papers
As part of our teaching in the Departments of Fabrication and Transport Engineering in the Technological University Dublin we use industrial metal folding machines to help students to learn the sequencing of folds on manufactured sheet metal components. Many students have difficulty visualising the folding sequences required to complete practical manufacturing assignments. This paper details the digital media resource which was developed to provide students with the opportunity to offer a proposed solution to questions which relate to the folding sequence required for these components. Feedback is provided through the medium of pre recorded videos which show the component being …
Creating Serious Games At Third Level: Evaluating The Implications Of An In-House Approach, Pauline Rooney
Creating Serious Games At Third Level: Evaluating The Implications Of An In-House Approach, Pauline Rooney
Conference papers
Due to the inherently interdisciplinary nature of serious games their development
necessitates the effective collaboration of team members spanning multiple disciplines and skill sets (Adams 2010). In their attempts to harness these skills, most higher education projects have formed teams through academic/commercial partnerships, whereby academics and commercial developers combine their respective expertises in subject matter/pedagogy and game design/development. However considering the expertise in most higher education institutions and the recent surge in serious games courses at third level, one might reasonably conclude that higher education holds huge potential for developing serious games in-house. Yet surprisingly, such ventures are relatively few. …
Students @ Play: Serious Games For Learning In Higher Education., Pauline Rooney
Students @ Play: Serious Games For Learning In Higher Education., Pauline Rooney
Conference papers
The rise of digital games over recent years has been exponential. While many are used for entertainment, digital games have also begun to permeate education — which has lead to the coining of the term ―serious games‖ [1]. Proponents of serious games argue that they hold enormous potential for learning [2], by embodying a range of pedagogical strategies. While some have adopted commercial games for use in the classroom, others have designed games specifically for educational purposes. However, designing complex and realistic serious games with limited budgets and resources is difficult. In addition, achieving a successful balance between the competing …
Serious Gordon Using Serious Games To Teach Food Safety In The Kitchen, Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke
Serious Gordon Using Serious Games To Teach Food Safety In The Kitchen, Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke
Conference papers
This paper will describe the development of Serious Gordon, an interactive digital game developed to tech the basics of kitchen food safety to workers in industries dealing with food. The motivations driving the development of the game will be described as will the development process itself. An initial evaluation of the game, from both a technical and pedagogical point of view, will be presented as will conclusions on the viability of using a commercial game engine for the purpose of developing educational games.
Experiences Teaching Website Engagibility To Computer Science Students., Pan Liqiang, Bryan Duggan, Ronan Fitzpatrick
Experiences Teaching Website Engagibility To Computer Science Students., Pan Liqiang, Bryan Duggan, Ronan Fitzpatrick
Conference papers
In the second year of our degree program, DT228 students study a subject called Web Development. In this paper we describe our studio classroom based teaching approach to this subject and explain how using this approach has enabled us to expand the scope of the course to include the important concept of website engagibility. We present a summary of current theories on website engagibility and explain how we incorporated these theories into the course. We further describe an experiment which we carried out in order to encourage students to reflect on website engagibility and incorporate it into their continuous assessments.