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Full-Text Articles in Education

Exploring The Integration Of Patient Generated Health Data In A Fair Digital Health System In Low-Resourced Settings: A User-Centered Approach, Abdullahi Abubakar Kawu, Rens Kievit, Adamu Abubakar, Mirjam Van Reisen, Dympna O'Sullivan, Lucy Hederman Jan 2023

Exploring The Integration Of Patient Generated Health Data In A Fair Digital Health System In Low-Resourced Settings: A User-Centered Approach, Abdullahi Abubakar Kawu, Rens Kievit, Adamu Abubakar, Mirjam Van Reisen, Dympna O'Sullivan, Lucy Hederman

Conference papers

This article presents the initial user-centered research exploring the opportunities in the collection of Patient-Generated Health Data (PGHD) within the context of a project aimed at improving health management and outcomes among residents in African countries. Through interviews with a doctor, a patient and two data managers, the local status and opinions regarding PGHD collection, integration and use are investigated. The findings suggest that PGHD have only been encountered in paper forms - and are mostly patient driven, however opportunities for PGHD for the facility and patient were identified and included supporting the treatment of whitecollar hypertension, treatment planning and …


The Ukicer 2022 Conference Poster: Techmate: A Best Practice Toolkit For Driving Sustainable Acceleration Towards Gender Equality In Technology Disciplines In Heis., Alina Berry Aug 2022

The Ukicer 2022 Conference Poster: Techmate: A Best Practice Toolkit For Driving Sustainable Acceleration Towards Gender Equality In Technology Disciplines In Heis., Alina Berry

Conference papers

TechMate is a research project that is being developed to enhance gender balance in technology disciplines, in particular computing higher education in Ireland and beyond. Gender imbalance in computing education is a well-known issue: in Ireland, less than 15% of the student population in computer science, ICT and related disciplines are women. Despite a significant amount of research and practical work conducted in the recent decades, the problem still persists and this research initiative aims to improve the situation.

Among the main aims of this project, there is a development of a toolkit to drive sustainable acceleration towards gender equality …


Virtual Tutor Personality In Computer Assisted Language Learning, Johanna Dobbriner, Cathy Ennis, Robert J. Ross Jan 2021

Virtual Tutor Personality In Computer Assisted Language Learning, Johanna Dobbriner, Cathy Ennis, Robert J. Ross

Conference papers

The use of intelligent virtual agents in language learning has increased in recent years. Studies into several aspects of personalisation aiming to increase user engagement are an ongoing research topic with avatar personality being one such aspect. As a step towards our development of intelligent virtual avatars, we present two of our initial experiments to explore differences in user interaction with two contrasting avatar personalities -- P1: open-minded, friendly and sociable and P2: closed-off, curt and distant. Each user interacted with a single personality in a video-call setting and gave feedback on the interaction. Our expectations, that P1 would be …


Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley Jun 2020

Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley

Conference papers

The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.

To equip these developers to rise to this challenge and to create a positive future for the use …


Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony Mar 2020

Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony

Conference papers

The media is reporting scandals associated with computer companies with increasing regularity; whether it is the misuse of user data, breach of privacy concerns, the use of biased artificial intelligence, or the problems of automated vehicles. Because of these complex issues, there is a growing need to equip computer science students with a deep appreciation of ethics, and to ensure that in the future they will develop computer systems that are ethically-based. One particularly useful strand of their education to incorporate ethics into is when teaching them about the formal approaches to developing computer systems.

There are a number of …


An Evaluation Of The Reliability, Validity And Sensitivity Of Three Human Mental Workload Measures Under Different Instructional Conditions In Third-Level Education, Luca Longo, Giuliano Orru Jan 2019

An Evaluation Of The Reliability, Validity And Sensitivity Of Three Human Mental Workload Measures Under Different Instructional Conditions In Third-Level Education, Luca Longo, Giuliano Orru

Conference papers

Although Cognitive Load Theory (CLT) has been researched for many years, it has been criticised for its theoretical clarity and its methodological approach. A crucial issue is the measurement of three types of cognitive load conceived in the theory, and the assessment of overall human cognitive load during learning tasks. This research study is motivated by these issues and it aims to investigate the reliability, validity and sensitivity of three existing self-reporting mental workload instruments, mainly used in Ergonomics, when applied to Education and in particular to the field of Teaching and Learning. A primary research study has been designed …


Towards Reusable Personas For Everyday Design, Ciaran O'Leary, Fredrick Mtenzi, Claire Mcavinia Jan 2016

Towards Reusable Personas For Everyday Design, Ciaran O'Leary, Fredrick Mtenzi, Claire Mcavinia

Conference papers

Personas are artificial character based representations of user goals, attitudes, motivations and abilities which enable designers to focus their design efforts on key, targeted users. The success of personas in design is due to their capacity to enable designers to empathize with users and understand user goals. Persona development is rooted in the rigorous collection and analysis of data specifically related to the design project being undertaken. New design projects thus require the development of new personas. Since redevelopment is not always achievable attention has turned towards reuse of personas and the underlying data. This paper reports on ongoing research …


Serious Gordon Using Serious Games To Teach Food Safety In The Kitchen, Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke Nov 2006

Serious Gordon Using Serious Games To Teach Food Safety In The Kitchen, Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke

Conference papers

This paper will describe the development of Serious Gordon, an interactive digital game developed to tech the basics of kitchen food safety to workers in industries dealing with food. The motivations driving the development of the game will be described as will the development process itself. An initial evaluation of the game, from both a technical and pedagogical point of view, will be presented as will conclusions on the viability of using a commercial game engine for the purpose of developing educational games.