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Game-Based Learning In The Social Studies Classroom, Shannon Magnacca
Game-Based Learning In The Social Studies Classroom, Shannon Magnacca
Instructional Technology Education Specialist Research Papers
This paper investigates if using computer assisted instruction through game-based learning in the social studies classroom increases student achievement when compared to traditional modes of instruction. The paper also determines if the experimental group was intrinsically motivated to learn more than the control group. The students were sixth graders in a social studies classroom. These students participated in a ten day learning period. Students were given a pretest and posttest, as well as an Intrinsic Motivational Survey. The results of the study can be used to guide educators when planning real world lessons that are computer based.