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Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Introduction to Research Methods RSCH 202
The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …
A Course In Context: Video Trailers In General Education, Emily Faulconer
A Course In Context: Video Trailers In General Education, Emily Faulconer
Publications
Most Gen Ed programs use distribution requirements and universal learning outcomes.
- Writing skills
- Critical thinking and analytic reasoning skills
- Quantitative reasoning skills
- Science literacy
- Knowledge of arts and humanities
- Cultural literacy
- Knowledge of social science
- Oral communication skills
- Information literacy
- Research skills
- Ethical reasoning
Breaking Silos: Cross- And Interdisciplinary Stem, Emily Faulconer
Breaking Silos: Cross- And Interdisciplinary Stem, Emily Faulconer
Publications
Integrated STEM connects disciplines to enhance learning.
- Scientific inquiry to understand
- Technological literacy to measure
- Engineering design to learn from failure
- Mathematical thinking to analyze