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Educational Methods

2019

Engagement

Master's Theses & Capstone Projects

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Full-Text Articles in Education

Gamification Of The Classroom: Seeking To Improve Student Learning And Engagement, Kyle Iverson Oct 2019

Gamification Of The Classroom: Seeking To Improve Student Learning And Engagement, Kyle Iverson

Master's Theses & Capstone Projects

Abstract

The purpose of this study was to find how gamification of the classroom would affect middle school students in a northern suburban school district in Minnesota. This work was designed to find if student proficiency would increase because of gamification and if students would become engaged with the classroom material due to its implementation. Using three classes taught in this new setting and two classes taught in the standard of past years, test scores were measured and studied to find significant changes along with a survey to the gamified classes about their experience regarding engagement. The study found that …