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Sociology

Journal of Media Literacy Education

Journal

Media literacy

Publication Year

Articles 1 - 2 of 2

Full-Text Articles in Education

Online Media Literacy Intervention In Indonesia Reduces Misinformation Sharing Intention, Trenton Ford, Michael Yankoski, Matthew Facciani, Tim Weninger Jul 2023

Online Media Literacy Intervention In Indonesia Reduces Misinformation Sharing Intention, Trenton Ford, Michael Yankoski, Matthew Facciani, Tim Weninger

Journal of Media Literacy Education

Media literacy is widely viewed as an important tool in the fight against the spread of misinformation online. However, efforts to boost media literacy have primarily focused on Western-media and Western-oriented social media platforms, which are substantively different from the media and platforms used widely in the Global South. In the present work, we focus on the media ecosystem of Indonesia and report the results of an online media literacy intervention consisting of short-videos that were targeted specifically to social media users in Indonesia (N= 656). We found that participants in our media literacy intervention were 64% more …


Lamboozled!: The Design And Development Of A Game-Based Approach To News Literacy Education, Ioana Literat, Yoo Kyung Chang, Joseph Eisman, Jonathan Gardner May 2021

Lamboozled!: The Design And Development Of A Game-Based Approach To News Literacy Education, Ioana Literat, Yoo Kyung Chang, Joseph Eisman, Jonathan Gardner

Journal of Media Literacy Education

Given the need for innovative, engaging, and youth-centered approaches to media literacy, as well as the potential of active pedagogies to facilitate youth civic education and efficacy, games emerge as a particularly promising and under-utilized avenue for news literacy education. Our research asks, how might we use game-based learning to tackle fake news and stimulate news literacy among a youth audience? Here, we reflect on the process of designing LAMBOOZLED!, a news literacy game for middle school and high school students, based on a multilevel game design framework that allowed us to articulate learning objectives, consider suitable mechanics, dynamics and …