Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Games (3)
- Simulations (2)
- Agency (1)
- Citizenship (1)
- Civic education (1)
-
- Civic engagement (1)
- Civic politics (1)
- College (1)
- Computerized simulation (1)
- Cultural divides (1)
- Education (1)
- Empathy (1)
- Equality (1)
- Ethics (1)
- Games-based learning (1)
- Gender (1)
- Global (1)
- Global citizenship (1)
- Global empathy (1)
- Identification (1)
- Immigration (1)
- Interactive learning environments (1)
- Leadership (1)
- Learning (1)
- Organizational change (1)
- Poverty; simulations; empathy; presence; subjective well-being (1)
- Quasi-experiment (1)
- Role-playing (1)
- Social desire path (1)
- Undocumented students (1)
- Publication
Articles 1 - 6 of 6
Full-Text Articles in Education
Addressing Exclusion In Organizations: Social Desire Paths And Undocumented Students Attending College, Laura Nichols
Addressing Exclusion In Organizations: Social Desire Paths And Undocumented Students Attending College, Laura Nichols
Sociology
With data from a national study of a network of 28 private, non-profit colleges in the United States, I show how the individual actions of high school and college staff became collective “social desire paths” to introduce new organizational practices to enroll students who were undocumented. In interviews with staff, four factors emerged as important in enrolling students: (1) the way social desire paths started as ad hoc processes and then were entrenched through the collective and similar responses of staff; (2) identification of financial, administrative, structural, and cultural barriers to inclusion that formed the basis for the development of …
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Teacher Education
Digital simulations are increasingly used to educate about the causes and effects of poverty, and inspire action to alleviate it. Drawing on research about attributions of poverty, subjective well-being, and relative income, this experimental study assesses the effects of an online poverty simulation (entitled Spent) on participants’ beliefs, attitudes, and actions. Results show that, compared with a control group, Spent players donated marginally more money to a charity serving the poor and expressed higher support for policies benefitting the poor, but were less likely to take immediate political action by signing an online petition to support a higher minimum wage. …
Transformative Professional Development And The Promotion Of Literacy Through Culturally Responsive Pedagogy, Sara Soledad Garcia, Christina F. Garcia
Transformative Professional Development And The Promotion Of Literacy Through Culturally Responsive Pedagogy, Sara Soledad Garcia, Christina F. Garcia
Teacher Education
This article recounts a narrative of professional transformation inspired by the works of Paulo Freire and Gloria Ladson-Billings and advanced by a participatory action research (PAR) project. The PAR team for this case study, consisting of the university teacher educator as a “coach” and a high school classroom teacher along with her students, examines the use of community-based knowledge in a form of corrido (ballads) studies. In this process, the ballads become the basis for learners’ engagement with literacy activities in the context of what is known as a heritage language Spanish class. The analysis focuses on the process of …
Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron
Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron
Communication
Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic game play experience and gender affected how (and which) students benefit from playing a life simulation game. Dependent variables included several civic dispositions: justice-oriented citizenship norms and interest in politics, news, and global issues. The simulation game especially …
Simulating Real Lives: Promoting Global Empathy And Interest In Learning Through Simulation Games, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael
Simulating Real Lives: Promoting Global Empathy And Interest In Learning Through Simulation Games, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael
Communication
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the “good global citizen” value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for people to achieve empathy with others who are perceived as psychologically and geographically distant. Can computerized simulation games help foster global empathy and interest in global civic learning? This quasiexperimental classroom study of 301 Northern California high school students in three schools examined the effects of playing REAL LIVES, a simulation game that …
Games For Civic Learning: A Conceptual Framework And Agenda For Research And Design, Chad Raphael, Christine Bachen, Kathleen-M. Lynn, Jessica Baldwin-Philippi, Kristen A. Mckee
Games For Civic Learning: A Conceptual Framework And Agenda For Research And Design, Chad Raphael, Christine Bachen, Kathleen-M. Lynn, Jessica Baldwin-Philippi, Kristen A. Mckee
Communication
Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games’ potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article develops a conceptual framework for how games might foster civic learning of many kinds. The authors hypothesize that the most effective games for civic learning will be those that best integrate game play and content, …