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Full-Text Articles in Education
Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen
Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen
Library Publications and Presentations
We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming.
Seeing The Clouds: Teacher Librarian As Broker In Collaborative Planning With Teachers, Sue Kimmel
Seeing The Clouds: Teacher Librarian As Broker In Collaborative Planning With Teachers, Sue Kimmel
STEMPS Faculty Publications
Teachers engaged in sustained collaboration with a teacher librarian were interviewed about the meaning of that collaboration. The findings suggest that the teachers recognized important contributions of the librarian to instructional planning and classroom instruction including knowledge, legwork, and support. In particular, they understood her role as a broker both to resources and to ideas for using those resources in instruction. While these resources were essential, they were not sufficient; they required a knowledgeable peer who also understood their application to the curriculum and what students were expected to learn. They required a librarian.