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Social and Behavioral Sciences

Series

2014

History

Articles 1 - 2 of 2

Full-Text Articles in Education

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Spanning Boundaries To Identify Archival Literacy Competencies, Sharon A. Weiner, Sammie L. Morris, Lawrence J. Mykytiuk Oct 2014

Spanning Boundaries To Identify Archival Literacy Competencies, Sharon A. Weiner, Sammie L. Morris, Lawrence J. Mykytiuk

Libraries Faculty and Staff Presentations

This paper is a report of a collaborative research project that identified the competencies undergraduate history majors should have related to finding and using archival materials. The boundary-spanning collaboration involved archivists, librarians, and history faculty.

Historians have long relied upon archives as essential source material, and recent studies confirmed the continued significance of archives to research in this field. However, there is no detailed listing of the archival research competencies that college history students should attain. Without a clearly defined list upon which history faculty, archivists, and library liaisons to history departments agree, teaching about archives research is difficult and …