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Full-Text Articles in Education
Journal Of Roleplaying Studies And Steam (Jrpssteam) Vol. 3 [2024], Número 1 (Issue 1)., Miguel A. Bastarrachea-Magnani, Edgar Meritano, Mauricio Rangel Jiménez, Cristo Leon, James Lipuma Dr.
Journal Of Roleplaying Studies And Steam (Jrpssteam) Vol. 3 [2024], Número 1 (Issue 1)., Miguel A. Bastarrachea-Magnani, Edgar Meritano, Mauricio Rangel Jiménez, Cristo Leon, James Lipuma Dr.
Journal of Roleplaying Studies and STEAM
Editorial Lento pero seguro, seguimos adelante
Estamos muy contentos de seguir con este proyecto que ha tenido gran éxito, contamos con registro de descargas de más de 130 instituciones universitarias de 74 países, además de posicionarnos poco a poco como una revista académica de gran nivel gracias a las políticas estrictas que seguimos número tras número.
En esta ocasión los trabajos presentados dan muestra de la madurez que estamos alcanzando como revista, como primer artículo tenemos Las figuras de juegos de rol como soporte para la apropiación de personajes, texto que nos habla de la gran relevancia que tienen las …
Integrating Generative Ai In K-12 School Makerspaces, Sayed Mahmoud
Integrating Generative Ai In K-12 School Makerspaces, Sayed Mahmoud
Presentations
This presentation explores the integration of Generative Artificial Intelligence (AI) within K-12 school makerspaces. It delves into the role of AI in makerspaces, highlighting its potential to enhance creativity and innovation among students. Various makerspace stations augmented with AI are discussed, offering practical examples to illustrate the possibilities. By incorporating AI into makerspaces, educators can cultivate a dynamic learning environment that fosters exploration, problem-solving, and technological literacy in young learners.
Supporting And Sustaining Equitable Steam Activities In High School Classrooms: Understanding Computer Science Teachers’ Needs And Practices When Implementing An E-Textiles Curriculum To Forge Connections Across Communities, Deborah A. Fields, Yasmin B. Kafai
Supporting And Sustaining Equitable Steam Activities In High School Classrooms: Understanding Computer Science Teachers’ Needs And Practices When Implementing An E-Textiles Curriculum To Forge Connections Across Communities, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
While the last two decades have seen an increased interest in STEAM (science, technology, engineering, arts, and mathematics) in K-12 schools, few efforts have focused on the teachers and teaching practices necessary to support these interventions. Even fewer have considered the important work that teachers carry out not just inside classrooms but beyond the classroom walls to sustain such STEAM implementation efforts, from interacting with administrators to recruiting students and persuading parents about the importance of arts and computer science. In order to understand teachers’ needs and practices regarding STEAM implementation, in this paper, we focus on eight experienced computer …
Promoting Skills In Children And Teens With Autism Spectrum Disorder Through Play And Steam, Meaghan Mcleod Mozingo, Krzysztof J. Rechowicz
Promoting Skills In Children And Teens With Autism Spectrum Disorder Through Play And Steam, Meaghan Mcleod Mozingo, Krzysztof J. Rechowicz
Modeling, Simulation and Visualization Student Capstone Conference
Individuals with autism spectrum disorder (ASD) have a low employment rate. This is caused by a lack of support from employment resources and the negative stigma associated with common characteristics associated with ASD. With limited career-building activities and events, it is difficult for individuals with ASD to identify their skills, strengths, and career opportunities. Parental support is crucial when seeking employment opportunities for their children. Through the use of play, children with ASD engaged and explored their skills with science, technology, engineering, arts, and math-centered activities. This paper highlights the events and shows the proposed redesign for an additional workshop.
Collaboration Between Science And Art Through A Special International Symposium For Ecosystem Health And Sustainability, Changwoo Ahn Dr.
Collaboration Between Science And Art Through A Special International Symposium For Ecosystem Health And Sustainability, Changwoo Ahn Dr.
The STEAM Journal
The collaborations between ecosystem restoration and art practices was epitomized by the eco-artist Jackie Brookner who said: “it is not a matter of the scientists providing the hard-core research and artists the soft outreach; rather, the dynamics engendered in the space between disciplines is full of information necessary to solve complex problems at the systemic level”. This paper reviews and summaries the goals, activities, and lessons learned from a special symposium, which was held at the 12th INTECOL (International Congress of Ecology) conference in Beijing, China, August 21 through 25, 2017, where about 3000 people attended from 70 countries. …
Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem
Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem
The STEAM Journal
This work found that there exists a correlation between student motivation in science, technology, engineering and mathematics (STEM) and student participation in the arts during high school with self-efficacy being a mediator. STEM is an important component of student success from a broad, national, perspective, as well as from a domain-specific point of view. The results of this work may provide aid to teachers, parents, administrators, and even students seeking to find ways to increase student motivation and performance in the STEM subjects. Additionally, this work may be of interest to advocates of the arts. This quantitative correlational study was …
Steam Explores Project Based Assessments, Erica Luvone, Loretta Radulic, Joe Mondanaro, Nicole Acevedo, Erika Dent, Ann Rhodes
Steam Explores Project Based Assessments, Erica Luvone, Loretta Radulic, Joe Mondanaro, Nicole Acevedo, Erika Dent, Ann Rhodes
STEM Month
This year, our approach to STEAM explores project based assessments in the disciplines of science and social studies. Students work in groups to produce projects that showcase work and proficiency. These projects are presented, displayed, discussed, and revisited or revised at student discretion.
Proceedings State Of Stem 2022: How Does Virtual Hands-On Stem Work?, Cristo Leon, James Lipuma, Michele Rittenhouse, Louis Wells, Edgar Meritano, Ricardo Morales-Carbajal, Miguel Angel Bastarrachea Magnani, Ten80 Education, Llc, New Jersey School Boards Association, International Stem League, Inc (Insl), Red De Investigadores De Juegos De Rol
Proceedings State Of Stem 2022: How Does Virtual Hands-On Stem Work?, Cristo Leon, James Lipuma, Michele Rittenhouse, Louis Wells, Edgar Meritano, Ricardo Morales-Carbajal, Miguel Angel Bastarrachea Magnani, Ten80 Education, Llc, New Jersey School Boards Association, International Stem League, Inc (Insl), Red De Investigadores De Juegos De Rol
STEM for Success Resources
Proceedings of the "State of STEM 2022: How does virtual hands-on STEM work?"
E-Steam-Ed Individuals: The Significance Of Art In Ste(A)M, Kristen Feigel
E-Steam-Ed Individuals: The Significance Of Art In Ste(A)M, Kristen Feigel
Goal 4: Intrapersonal Intelligence Narrative
Purpose: To expose students gifted with academic and/or STEM proficiency to the benefits of Art in their education and daily lives. To offer students opportunities to try different types of art to encourage creativity and different ways of thinking.
The Relationship Between Creative Hobbies And Visual Spatial Ability, Victoria Alexander
The Relationship Between Creative Hobbies And Visual Spatial Ability, Victoria Alexander
Honors Undergraduate Theses
Recent developments in educational practices have identified the teaching of STEM (science, technology, engineering, and mathematics) areas as important, but this emphasis on STEM fields has sacrificed educational focus on the Arts (Cohen, 2016). This is a significant loss, not only in terms of the loss of humanities education in itself, but through the potential loss of foundational skills through practice in artistic areas. The current paper explores this idea by investigating the correlational relationship between visual spatial abilities and participation in a variety of creative activities. Spatial ability is known to be a cognitive skill that underlies success in …
Steam Maker Education: Conceal/Reveal Of Personal, Artistic And Computational Dimensions In High School Student Projects, Lindsay Lindberg, Deborah A. Fields, Yasmin B. Kafai
Steam Maker Education: Conceal/Reveal Of Personal, Artistic And Computational Dimensions In High School Student Projects, Lindsay Lindberg, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
Much of maker education’s expansion has focused on STEM (science, technology, engineering, mathematics) learning, leaving out equally promising opportunities for integrating arts learning. In this paper we share findings from a project in which high school students created electronic-textiles-based art representing features of a community important to them as a part of an elective high school computer science class. We addressed the following research questions: (1) What kinds of personal and community meanings did students convey through their maker projects? (2) How did students engage with artistic dimensions in their projects? (3) How did coding interactive features support students’ artwork? …
Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn
Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn
The STEAM Journal
The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.
A Reflection: Art And Science In A Museum Gallery, Kaileena Flores-Emnace
A Reflection: Art And Science In A Museum Gallery, Kaileena Flores-Emnace
The STEAM Journal
Art education in a public space can be a venue for the blending of art and science. As a Contemporary Art Start educator for the Museum of Contemporary Art (MOCA), Los Angeles, I have experienced the many ways in which transdisciplinary education creates deeper student understanding and engagement. At MOCA we use Visual Thinking Strategies for student tours, a research-based teaching method that invites students to direct gallery discussions. We visit a few artworks for ten to fifteen minutes each to foster critical thinking and encourage students to bring personal knowledge and experience to the conversation.
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
The STEAM Journal
Undergraduate students and academic staff from diverse disciplines in the arts and sciences investigated questions of mediated vision through a year-long interdisciplinary research project at the University of Westminster, London, United Kingdom. The Broad Vision project explored the perception and interpretation of microscopic worlds, and investigated the benefits and challenges of working across disciplinary divides in a university setting. This article describes the three-phase model for interdisciplinary learning and research developed through the project, providing a valuable case study for inquiry based art/science education.
Towards A “Cloud Curriculum” In Art And Science?, Roger Malina
Towards A “Cloud Curriculum” In Art And Science?, Roger Malina
The STEAM Journal
Recently an email hit my desk from Paul Thomas in Australia with a proposal to work together on a “Cloud Curriculum for Art and Science”. I immediately agreed to collaborate. I don’t yet have a clue of what a cloud curriculum is, but what I do know is that we are ‘backing into the future’ in educational institutions and we desperately need a ‘cloud curriculum.’ We need to look over the ten year horizon. And in the emerging art-science field I doubt that the usual approach to curriculum development will work.
Steam...Now!, John Eger
Steam...Now!, John Eger
The STEAM Journal
With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.
Merging Science And Art: The Bigger Picture, Natasha Hall
Merging Science And Art: The Bigger Picture, Natasha Hall
The STEAM Journal
It has been stated that artists comprehend and chronicle the completeness of the visible world (Wallach & Bret, 1987), defining Art as the creative expression of knowledge about the visual world. But to what extent does that awareness extend into a scientific appreciation of the world? The acronym STEAM is an abbreviation of Science, Technology, Electronics, Arts and Mathematics. Weaving interactions between Science and Art, have been shown by Clarke and Button (Clarke & Button, 2011), to intensify interconnections between nature, with Landscape, and ultimately with sustainability.
On Cultural Polymathy: How Visual Thinking, Culture, And Community Create A Platform For Progress, Whitney Dail
On Cultural Polymathy: How Visual Thinking, Culture, And Community Create A Platform For Progress, Whitney Dail
The STEAM Journal
Within the last decade, the commingling of art and science has reached a critical mass. Science has long infused the arts with curiosity for natural phenomena and human behavior. New models for producing knowledge have given rise to interaction and collaboration across the globe, along with a renewed Renaissance.
Getting Real About The E In Steam, James Catterall
Getting Real About The E In Steam, James Catterall
The STEAM Journal
STEM and STEAM are in the news. Researchers and educators in my field (cognition, art, and creativity) argue reasons for adding the A to STEM. While I visit this below, my focus is elsewhere. In this brief essay, I want to explore the meaning and importance of the E appearing in both STEM and STEAM. What’s engineering doing in this mix? And what are some reasons for affirming the arts when the role of engineering is clarified?
A Letter To The Steam Journal Readers, Deborah Freund
A Letter To The Steam Journal Readers, Deborah Freund
The STEAM Journal
A letter to the readers from the President of Claremont Graduate University, President Deborah Freund, welcoming the inaugural issue of 'The STEAM Journal'.