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Articles 1 - 8 of 8

Full-Text Articles in Education

The Case For Collaborative Tools: Long Distance Teamwork On A Shoestring Budget, Jessica De Perio Wittman, Lucie Olejnikova Nov 2008

The Case For Collaborative Tools: Long Distance Teamwork On A Shoestring Budget, Jessica De Perio Wittman, Lucie Olejnikova

Jessica de Perio Wittman

An article written on how to create podcasts using readily-available technology, and how to use these podcasts in legal education.


Teaching The Teacher: How To Integrate Information Literacy Into The Curriculum, Robert Fernekes, Sonya Shepherd Sep 2008

Teaching The Teacher: How To Integrate Information Literacy Into The Curriculum, Robert Fernekes, Sonya Shepherd

Sonya S. Gaither

No abstract provided.


What Happens When Supply Lags Behind Demand? Disadvantaged Students And The Ever Increasing Competition For University Places, Daniel Edwards Jan 2008

What Happens When Supply Lags Behind Demand? Disadvantaged Students And The Ever Increasing Competition For University Places, Daniel Edwards

Dr Daniel Edwards

Competition for entry to university has escalated in Australia over the past decade. This rise in competition is attributable to a number of factors, a major one being that the provision of university places has not kept pace with growth in the population of university-aged persons. Using the city of Melbourne as a case study, this article highlights the impact that rising competition for university has had on two disadvantaged groups; those from the Government school sector and those from areas of low socioeconomic status. It finds that the opportunities for university entrance among tertiary applicants in these two groups …


The Economic Development Effects Of Early Childhood Programs, Timothy Bartik Dec 2007

The Economic Development Effects Of Early Childhood Programs, Timothy Bartik

Timothy J. Bartik

No abstract provided.


Public Policy And The Effect Of Sibship Size On Educational Achievement: A Comparative Study Of 20 Countries, Hyunjoon Park Dec 2007

Public Policy And The Effect Of Sibship Size On Educational Achievement: A Comparative Study Of 20 Countries, Hyunjoon Park

Hyunjoon Park

Using international data on educational achievement among 15-year-olds in 20 OECD countries, I compare the effect of sibship size on reading literacy and link the cross-national variation in the sibship-size effect to differences in national contexts of public policies for families and children. Comparisons highlight significant cross-national variation in the level of public policies, even among countries ordinarily thought to belong to the same welfare regime. Deviating from previous literature that focused on overall differences across welfare regimes, I explore the way in which specific public policy variables, rather than categorical regimes, mediate the relationship between sibship size and educational …


The Varied Educational Effects Of Parent-Child Communication: A Comparative Study Of Fourteen Countries, Hyunjoon Park Dec 2007

The Varied Educational Effects Of Parent-Child Communication: A Comparative Study Of Fourteen Countries, Hyunjoon Park

Hyunjoon Park

No abstract provided.


First Mate's B-Log, Mel Regnell Dec 2007

First Mate's B-Log, Mel Regnell

Mel Regnell

Log entries of the First Mate on the sailing yacht, Fedele, out of Stockton Springs, Maine. Updated irregularaly as time and weather permits, these are the ramblings of a novice seaman on board the wooden boat Fedele - a 40 foot Ketch.


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …