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Full-Text Articles in Education

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


The Learning Commons As A Locus For Information Literacy, Sharon Weiner, Tomalee Doan, Hal Kirkwood Mar 2012

The Learning Commons As A Locus For Information Literacy, Sharon Weiner, Tomalee Doan, Hal Kirkwood

Hal P Kirkwood Jr

Many institutions of higher education are designing spaces to facilitate learning. Libraries have created information or learning commons to support this activity. This article draws from the literature and best practices to explore this new direction. Academic libraries have focused on student learning and the teaching of skills and strategies that develop information literacy competency. Although there is an assumption that learning commons facilitate student learning, there is a need to more closely connect this new environment with information literacy and pedagogy and to demonstrate its merits in enhancing learning. A basic premise is that each learning commons that is …