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Full-Text Articles in Education

Thinkmed: Providing An Environment For Disadvantaged Students To Explore Stem, Steven Trinh, Lauren Dudley, Peter Chang Dec 2021

Thinkmed: Providing An Environment For Disadvantaged Students To Explore Stem, Steven Trinh, Lauren Dudley, Peter Chang

Student Scholar Symposium Abstracts and Posters

ThinkMED is a nonprofit initiative offering a four-week curriculum specifically designed to develop critical thinking and encourage evidence-based decision making. Each week’s content material revolves around the use of a ThinkMED Science Kit containing a wet lab experiment designed to supplement the content curriculum. Each experiment is formulated to be inclusive of all California Next Generation Science Standards K through 5. Contained within each week’s ThinkMED Science Kit is a unique QR code that directs the student to an interactive simulation of the experiment created by our team of computer scientists and graphic designers. At the end of each week, …


An Exploration Of Manipulatives In Math Education, Jade Monte May 2021

An Exploration Of Manipulatives In Math Education, Jade Monte

Honors Program Theses and Projects

Pre-existing literature has shown that the education system needs to re-evaluate mathematical teaching practices in a manner that can boost students’ confidence in mathematics. Thus, the research is to investigate the use of manipulatives in reducing students’ anxiety by increasing their learning experience and engagement in mathematics. Furthermore, the purpose of this thesis is to explain the interconnectedness of math manipulatives, student engagement, and problem-solving. An in-depth literature review is conducted, which contains definitions, important benefits and methodologies of manipulatives, as well as the teacher’s role regarding these three terms. When manipulatives, student engagement, and problem-solving are in harmony, students …


Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir Mar 2021

Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir

Introduction to Research Methods RSCH 202

The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …