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Thinkmed: Providing An Environment For Disadvantaged Students To Explore Stem, Steven Trinh, Lauren Dudley, Peter Chang
Thinkmed: Providing An Environment For Disadvantaged Students To Explore Stem, Steven Trinh, Lauren Dudley, Peter Chang
Student Scholar Symposium Abstracts and Posters
ThinkMED is a nonprofit initiative offering a four-week curriculum specifically designed to develop critical thinking and encourage evidence-based decision making. Each week’s content material revolves around the use of a ThinkMED Science Kit containing a wet lab experiment designed to supplement the content curriculum. Each experiment is formulated to be inclusive of all California Next Generation Science Standards K through 5. Contained within each week’s ThinkMED Science Kit is a unique QR code that directs the student to an interactive simulation of the experiment created by our team of computer scientists and graphic designers. At the end of each week, …
An Exploration Of Manipulatives In Math Education, Jade Monte
An Exploration Of Manipulatives In Math Education, Jade Monte
Honors Program Theses and Projects
Pre-existing literature has shown that the education system needs to re-evaluate mathematical teaching practices in a manner that can boost students’ confidence in mathematics. Thus, the research is to investigate the use of manipulatives in reducing students’ anxiety by increasing their learning experience and engagement in mathematics. Furthermore, the purpose of this thesis is to explain the interconnectedness of math manipulatives, student engagement, and problem-solving. An in-depth literature review is conducted, which contains definitions, important benefits and methodologies of manipulatives, as well as the teacher’s role regarding these three terms. When manipulatives, student engagement, and problem-solving are in harmony, students …
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Introduction to Research Methods RSCH 202
The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …