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Full-Text Articles in Education
Co-Teaching In Steam With Dhh Learners, Stephanie Gardiner-Walsh
Co-Teaching In Steam With Dhh Learners, Stephanie Gardiner-Walsh
Faculty Publications - College of Education
This poster series is a supplement to the chapter "Science, Technology, Engineering, (Arts), and Math (STEAM) Education of Students who are Deaf/Hard of Hearing" and presents unique considerations for deaf and hard of hearing learners in a STEAM classroom.
Using Site Visits To Strengthen Collaboration, Victor Piercey, Rebecca Segal, Afroditi Vennie Filippas, Tao Chen, Soloman Kone, Rosalyn Hobson Hargraves, Jack Bookman, John Hearn, Debbie Pike, Kathy S. Williams
Using Site Visits To Strengthen Collaboration, Victor Piercey, Rebecca Segal, Afroditi Vennie Filippas, Tao Chen, Soloman Kone, Rosalyn Hobson Hargraves, Jack Bookman, John Hearn, Debbie Pike, Kathy S. Williams
Publications and Research
The SUMMIT-P project is a multi-institutional endeavor to leverage interdisciplinary collaboration in order to improve the teaching of undergraduate mathematics courses in the first two years of college. One goal of this work is to establish collaborative communities among the institutions involved. As part of the project, institutions visit one another on site visits that are structured according to a common protocol. The site visits have been valuable to the project. Participating institutions report the exchange of actionable ideas and feedback; members of the grant leadership team have used the site visits to direct the overall project, and evaluators have …
Imsa: Innovating Stem Education, Britta W. Mckenna
Imsa: Innovating Stem Education, Britta W. Mckenna
Publications & Research
The mission of IMSA, the world’s leading teaching and learning laboratory for imagination and inquiry, is to ignite and nurture creative, ethical, scientific minds that advance the human condition.
Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D.
Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D.
Libraries
This presentation draws academic significance from a focused literature review and initial data for learning design in Science, Technology, Engineering, and Mathematics (STEM) education. The presenters will discuss strategies of fostering deep, active learning, alignment with assessment, and development of assessment instruments and methods. The presenters will share the design and development of an assessment kit to measure learning outcomes that matter in the 21st century STEM education. Through shared evidence and interactive reflection, the audience will take away up-to-date design strategies for deep and active learning as well as assessment in STEM education. The project is sponsored by National …
Hybrid Plcs: Building Collaboration Among Teachers In Different Schools, Laura Robertson, Pamela Cromie, Lindsay Lester, Jennifer Hill, Diana O'Neal
Hybrid Plcs: Building Collaboration Among Teachers In Different Schools, Laura Robertson, Pamela Cromie, Lindsay Lester, Jennifer Hill, Diana O'Neal
ETSU Faculty Works
How do highly motivated teachers from different schools collaborate? We formed a hybrid PLC that included face-to-face meetings and online interactions to improve student learning.
Documenting Current Instructional Design Practices: Towards A Typology Of Instructional Designer Activities, Roles, And Collaboration, William Sugar, Robert L. Moore
Documenting Current Instructional Design Practices: Towards A Typology Of Instructional Designer Activities, Roles, And Collaboration, William Sugar, Robert L. Moore
STEMPS Faculty Publications
The overall goal of this study was to conduct a yearlong inquiry into an instructional designer’s activities and interactions with his clients. Exclusive focus of this study was on an instructional designer who worked at a large public university in the southeastern region of the United States. Documented in an instructional design activities log, this study analyzed 115 distinct activities. Using an emergent theme analysis approach, specific instructional design activities and roles emerged. In addition, the instructional designer’s collaboration with his clients was analyzed. Results of this study augment the knowledge base of existing studies of instructional design practices.
Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake
Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake
Instructional Technology and Learning Sciences Faculty Publications
Recess is often a time for children in school to engage recreationally in physically demanding and highly interactive activities with their peers. This paper describes a design effort to encourage fifth-grade students to examine sensitivities associated with different measures of center by having them analyze activities during recess using over the course of a week using Fitbit activity trackers and TinkerPlots data visualization software. We describe the activity structure some observed student behaviors during the activity. We also provide a descriptive account, based on video records and transcripts, of two students who engaged thoughtfully with their recess data and developed …
Excellent Adventures In Global Collaboration, Glenn W. "Max" Mcgee, Aracelys Rios
Excellent Adventures In Global Collaboration, Glenn W. "Max" Mcgee, Aracelys Rios
Publications & Research
No abstract provided.
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
From Observers To Participants: Joining The Scientific Community, Catherine A. Reinke, Susan R. Singer, Carl Mcdaniel, Carolyn J. Ferguson, Julia Vandermeer, Adam Williamson
From Observers To Participants: Joining The Scientific Community, Catherine A. Reinke, Susan R. Singer, Carl Mcdaniel, Carolyn J. Ferguson, Julia Vandermeer, Adam Williamson
Faculty Publications
In this essay, we have integrated the voices of our mentors and students to explore 45 years of undergraduate research experiences and their role in shaping our scientific community. In considering our collective experiences, we see undergraduate involvement in research as a rich source of community development, one that has both touched our lives and influenced our teaching.