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Articles 1 - 7 of 7
Full-Text Articles in Education
Commuter Students Using Technology, Mariana Regalado, Maura A. Smale
Commuter Students Using Technology, Mariana Regalado, Maura A. Smale
Publications and Research
- A multi-year qualitative study of undergraduates at six colleges at the City University of New York focused on how, where, and when students accomplished their academic work and how the presence or absence of access to technology helped and hindered them.
- CUNY students have an average commute time of 45–60 minutes each way and typically use public transportation, making commuting a defining feature of undergraduate life at CUNY that offers both opportunities and challenges.
- The study sought to understand how students made time and found space to do their schoolwork outside of class, including their use of technology for coursework. …
The Create Strategy For Intensive Analysis Of Primary Literature Can Be Used Effectively By Newly Trained Faculty To Produce Multiple Gains In Diverse Students, Leslie M. Stevens, Sally G. Hoskins
The Create Strategy For Intensive Analysis Of Primary Literature Can Be Used Effectively By Newly Trained Faculty To Produce Multiple Gains In Diverse Students, Leslie M. Stevens, Sally G. Hoskins
Publications and Research
The CREATE (Consider Read, Elucidate the hypotheses, Analyze and interpret the data, and Think of the next Experiment) strategy aims to demystify scientific research and scientists while building critical thinking, reading/analytical skills, and improved science attitudes through intensive analysis of primary literature. CREATE was developed and piloted at the City College of New York (CCNY), a 4-yr, minority-serving institution, with both upper-level biology majors and first-year students interested in science, technology, engineering, and mathematics. To test the extent to which CREATE strategies are broadly applicable to students at private, public, research-intensive, and/or primarily undergraduate colleges/universities, we trained a cohort of …
Teaching Writing In The Context Of A National Digital Literacy Narrative, Kelly S. Bradbury
Teaching Writing In The Context Of A National Digital Literacy Narrative, Kelly S. Bradbury
Publications and Research
Despite commitments by composition studies and English education to using technology in the writing classroom and to developing teachers’ “critical technological literacy” (Selfe, 1999), not much has been written about how graduate programs can help secondary English teachers develop their own critical perspective on digital literacy and on teaching with technology. Recognizing this gap in scholarship, I created a series of assignments (The National Digital Literacy Narrative Project) to engage aspiring secondary English teachers in critical considerations of how public rhetoric about technology and literacy complicates composition studies scholarship and the contexts in which they will teach.
This article analyzes …
An Overview Of Undergraduate Research In The Cuny Community College System, Avrom J. Caplan, Effie S. Maclachlan Phd
An Overview Of Undergraduate Research In The Cuny Community College System, Avrom J. Caplan, Effie S. Maclachlan Phd
Publications and Research
CUNY community colleges occupy a unique niche because they are part of a larger geographically focused university system in which all faculty members are governed by a single set of standards for professional development. Research is clearly a part of the wider institutional culture, and dedicated faculty members who obtained support from state and federal funding agencies have conducted successful student-research programs. Close partnerships between community colleges and their four-year counterparts can contribute to positive student outcomes and to the subsequent transfer of students. The main roadblock to broadening participation is the small number of students who can be supported …
A Broadly Implementable Research Course In Phage Discovery And Genomics For First-Year Undergraduate Students, Tuajuanda C. Jordan, Sandra H. Burnett, Susan Carson, Steven M. Caruso, Kari Clase, Randall J. Dejong, John J. Dennehy, Dee R. Denver, David Dunbar, Sarah C. R. Elgin, Ann M. Findley, Chris R. Gissendanner, Urszula P. Golebiewska, Nancy Guild, Grant A. Hartzog, Wendy H. Grillo, Gail P. Hollowell, Lee E. Hughes, Allison Johnson, Rodney A. King, Lynn O. Lewis, Wei Li, Frank Rosenzweig, Michael R. Rubin, Margaret S. Saha, James Sandoz, Christopher D. Shaffer, Barbara Taylor, Louise Temple, Edwin Vazquez, Vassie C. Ware, Lucia P. Barker, Kevin W. Bradley, Deborah Jacobs-Sera, Welkin H. Pope, Daniel A. Russell, Steven G. Cresawn, David Lopatto, Cherly P. Bailey, Graham F. Hatfull
A Broadly Implementable Research Course In Phage Discovery And Genomics For First-Year Undergraduate Students, Tuajuanda C. Jordan, Sandra H. Burnett, Susan Carson, Steven M. Caruso, Kari Clase, Randall J. Dejong, John J. Dennehy, Dee R. Denver, David Dunbar, Sarah C. R. Elgin, Ann M. Findley, Chris R. Gissendanner, Urszula P. Golebiewska, Nancy Guild, Grant A. Hartzog, Wendy H. Grillo, Gail P. Hollowell, Lee E. Hughes, Allison Johnson, Rodney A. King, Lynn O. Lewis, Wei Li, Frank Rosenzweig, Michael R. Rubin, Margaret S. Saha, James Sandoz, Christopher D. Shaffer, Barbara Taylor, Louise Temple, Edwin Vazquez, Vassie C. Ware, Lucia P. Barker, Kevin W. Bradley, Deborah Jacobs-Sera, Welkin H. Pope, Daniel A. Russell, Steven G. Cresawn, David Lopatto, Cherly P. Bailey, Graham F. Hatfull
Publications and Research
Engaging large numbers of undergraduates in authentic scientific discovery is desirable but difficult to achieve. We have developed a general model in which faculty and teaching assistants from diverse academic institutions are trained to teach a research course for first-year undergraduate students focused on bacteriophage discovery and genomics. The course is situated within a broader scientific context aimed at understanding viral diversity, such that faculty and students are collaborators with established researchers in the field. The Howard Hughes Medical Institute (HHMI) Science Education Alliance Phage Hunters Advancing Genomics and Evolutionary Science (SEA-PHAGES) course has been widely implemented and has been …
Google Vs. The Library (Part Ii): Student Search Patterns And Behaviors When Using Google And A Federated Search Tool, Helen Georgas
Google Vs. The Library (Part Ii): Student Search Patterns And Behaviors When Using Google And A Federated Search Tool, Helen Georgas
Publications and Research
This study examines the information-seeking behavior of undergraduate students within a research context. Student searches were recorded while the participants used Google and a library (federated) search tool to find sources (one book, two articles, and one other source of their choosing) for a selected topic. The undergraduates in this study believed themselves to be skilled researchers, but their search queries and behaviors did not support this belief. Students did not examine their topics to identify keywords and related terms. They relied heavily on the language presented to them via the list of research topics and performed natural language or …
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 17-18, 2014, at the CUNY Graduate Center and Borough of Manhattan Community College.
Topics in Game Design - Teaching with Virtual and Augmented Realities - Writing with Games - Breaking the Magic Circle: Games & Real Life - Interactive Game Design (What's Your Game Plan? - Designing Ethical Games - Games and Gender - Gaming English Language and Literature - Game, Narrative, Literacy - Teaching with Games - Games, Storytelling, and Narrative - Games and STEM - Learning by Design - Students as Game Designers - Experiencing Reality in Popular Games …