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Full-Text Articles in Education
Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek
Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek
Faculty and Research Publications
Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always made explicit. We argue that the transparency of design judgments, as it relates to the use of 3-D virtual environments, are critically important. This article advances scholarship of emerging technologies by detailing the design judgments of a university instructor within a Design for Social Impact cross-disciplinary course. To address learner needs …
Of Mind Maps And Makerspaces: Technology Approach To Law Teaching, Sharon Bradley
Of Mind Maps And Makerspaces: Technology Approach To Law Teaching, Sharon Bradley
Presentations
Mind maps and makerspaces are two potential approaches to instruction that might inject a little fun and zing into the classroom. Mind maps are a more visual or graphical tool for teaching analysis, problem solving, and decision-making. Makerspaces embrace Langdell’s model of the law library as the “laboratory” of the law school. A makerspace could allow students to experiment, create, and learn to evaluate the “benefits and risks associated with relevant technology,” as reflected in the recent change to Rule 1.1 of the Model Rules of Professional Conduct.
Failing Better: Scaffolding Learning With The Metaliteracy Badging System, Kelsey L. O'Brien
Failing Better: Scaffolding Learning With The Metaliteracy Badging System, Kelsey L. O'Brien
University Libraries Faculty Scholarship
The Metaliteracy Badging System, collaboratively produced by educators from across the State University of New York (SUNY), has undergone several trials and transformations. Over the course of this iterative journey, this resource has served in often-unexpected ways as a flexible educational tool that facilitates meaningful curriculum design and collaborative teaching. This chapter provides an overview of the design and implementation of the system, along with our challenges and goals moving forward. Just as we teach our students to fail better, we too have drawn on our setbacks as opportunities for growth and improvement.
Badging Best Practices, Kelsey L. O'Brien
Badging Best Practices, Kelsey L. O'Brien
University Libraries Faculty Scholarship
Digital Badges are gaining traction in the education landscape, and librarians have been some of the leading pioneers at the forefront of this exciting new frontier. This chapter employs Wiggins and McTighe’s “backward design” model as a framework to guide the thoughtful design of digital badges, envisaging how librarians and other educators might leverage the unique qualities of badges at each stage of curricular design.