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Full-Text Articles in Education
Dismantling Digital Inequalities: Urban High School Students' Perspectives Of Smartphones Use In Education, Artis Carneal Street
Dismantling Digital Inequalities: Urban High School Students' Perspectives Of Smartphones Use In Education, Artis Carneal Street
Graduate Doctoral Dissertations
The purpose of this research is to evaluate the use of and the attitude towards smartphone technology for in school and remote learning by urban high school students to reduce digital inequalities. High school students use smartphone technology in today’s society as an integral part of their lives. Yet the majority of the large school districts in the United States ban the use of students’ mobile phones in schools. Furthermore, while policy makers, school district personnel, and school administrators each year negotiate the school’s technology budget, technology use agreements, network maintenance, and which Internet application tools to adopt, almost all …
Revealing The Superintendency: Developing The National Longitudinal Superintendent Database And Evaluating Trends In K-12 Superintendent Attrition, Sarah A. Harper
Revealing The Superintendency: Developing The National Longitudinal Superintendent Database And Evaluating Trends In K-12 Superintendent Attrition, Sarah A. Harper
Chancellor’s Honors Program Projects
No abstract provided.
Effects Of Exergaming On Health And Fitness Outcomes For Students With Disabilities: A Meta-Analysis, Jordan Mauch
Effects Of Exergaming On Health And Fitness Outcomes For Students With Disabilities: A Meta-Analysis, Jordan Mauch
Cal Poly Humboldt theses and projects
While research on VR gaming and Exergaming is in its infancy, both are interventions that have demonstrated positive results such as promoting physical activity participation and positive attitudes towards physical activity in children and adolescents. Exergaming has also been shown to be effective in increasing physical activity in children, and children with disabilities may find exergaming to be an enjoyable alternative to traditional physical activity due to increased accessibility and the focus on both gross and fine motor skills. In studies of VR and/or exergaming with participants with cerebral palsy and autism spectrum disorder, researchers reported increases in motor function …