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Full-Text Articles in Education
Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral
Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral
Academic Posters Collection
Digital Game-Based Learning is shown to be a more effective instructional method than traditional instruction, however less effective than other technology-supported instruction according to Byun and Joung (2018). Regarding gender aspects, according to findings by Mclaren and colleagues in 2022, girls may learn more mathematics from digital learning games than boys. In their study, even reporting greater behavioural and cognitive engagement, boys did not learn more with the game than girls.
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
Teacher Education and Leadership Faculty Publications
Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …
Using Three Fields Of Education Research To Frame The Development Of Digital Games, Michelle Zandieh, David Plaxco, Caro Williams-Peirce, Ashish Amresh
Using Three Fields Of Education Research To Frame The Development Of Digital Games, Michelle Zandieh, David Plaxco, Caro Williams-Peirce, Ashish Amresh
Ashish Amresh
No abstract provided.
Drawing On Three Fields Of Education Research To Frame The Development Of Digital Games For Inquiry-Oriented Linear Algebra, Michelle Zandieh, David Plaxco, Caro Williams-Peirce, Ashish Amresh
Drawing On Three Fields Of Education Research To Frame The Development Of Digital Games For Inquiry-Oriented Linear Algebra, Michelle Zandieh, David Plaxco, Caro Williams-Peirce, Ashish Amresh
Ashish Amresh
No abstract provided.