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Full-Text Articles in Education

Using Existing Programs As Vehicles To Disseminate Knowledge, Provide Opportunities For Scientists To Assist Educators, And To Engage Students In Using Real Data., Steven Smith, Kristin Wegner, Benjamin D. Branch, Bridget Miller, Darrell G. Schulze, Ann M. Bessenbacher Jan 2013

Using Existing Programs As Vehicles To Disseminate Knowledge, Provide Opportunities For Scientists To Assist Educators, And To Engage Students In Using Real Data., Steven Smith, Kristin Wegner, Benjamin D. Branch, Bridget Miller, Darrell G. Schulze, Ann M. Bessenbacher

Libraries Faculty and Staff Presentations

Many national and statewide programs throughout the K-12 science education environment teach students about science in a hands-on format, including programs such as Global Learning and Observations to Benefit the Environment (GLOBE), Project Learning Tree (PLT), Project Wild, Project Wet, and Hoosier River Watch. Partnering with one or more of these well-known programs can provide many benefits to both the scientists involved in disseminating research and the K-12 educators. Scientists potentially benefit by broader dissemination of their research by providing content enrichment for educators. Educators benefit by gaining understanding in content, becoming more confident in teaching the concept, and increasing …


Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley Jan 2013

Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley

USF Tampa Graduate Theses and Dissertations

This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …