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Full-Text Articles in Education

Imagining Across Disciplines For A Sustainable Future, Emily James Nov 2018

Imagining Across Disciplines For A Sustainable Future, Emily James

Writing Center Analysis Papers

At present, the words sustainable and sustainability tend to be associated with environmental issues. Yet, the word sustain comes from the Old French sostenier meaning, “hold up, bear; suffer, endure” and Latin’s sustinere that adds, “hold upright; furnish with means of support; undergo.” Latin’s sustinere can further be broken down into the elements sub and tenere, the root of which, ten, means, “to stretch” (Harper). This paper reflects upon the ways in which the concept of sustainability affects my role as a writing tutor and composition instructor as I seek to help students stretch their abilities to develop ideas …


How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan Oct 2018

How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan

Teacher Education and Leadership Faculty Publications

Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …