Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Education

Supporting Teachers’ Learning About Mathematical Modeling, June L. Gastón, Barbara A. Lawrence Oct 2015

Supporting Teachers’ Learning About Mathematical Modeling, June L. Gastón, Barbara A. Lawrence

Publications and Research

In the United States, one of the Standards for Mathematical Practice of the Common Core Curriculum (Common Core State Standards Initiative, 2010) is Model with mathematics. This standard requires that students be taught in a manner that will enable them to ―apply the mathematics they know to solve problems arising in everyday life, society, and the workplace‖ (p. 7). However many prospective and practicing teachers acquire a pedagogical style that does not support this standard. To promote higher levels of student thinking associated with mathematical modeling, teachers must thus be taught not only what mathematical modeling is, but how it …


Integration Of Live Radio Programming & Real-Time Blogging In The Macaulay Honors College Seminar Iii On Science And Technology In New York City, Angelo Lampousis, Aaron Kendall, Chris Caruso May 2015

Integration Of Live Radio Programming & Real-Time Blogging In The Macaulay Honors College Seminar Iii On Science And Technology In New York City, Angelo Lampousis, Aaron Kendall, Chris Caruso

Open Educational Resources

In this presentation we summarize the lessons learnt through this experience of including live radio programming activities in the context of Macaulay Honors College Seminar III on Science and Technology in New York City. Our presentation falls under the innovation theme and specifically the blended learning opportunities track. The overall goal of the Macaulay Honors College Seminar III is to offer students fundamental scientific and technological knowledge. An essential aspect of our approach was to afford Honors students a real opportunity to interface directly with the actual people involved in science and technology. We arranged for live radio interviews, as …


Numeracy Infusion Course For Higher Education (Niche), 1: Teaching Faculty How To Improve Students' Quantitative Reasoning Skills Through Cognitive Illusions, Frank Wang, Esther I. Wilder Jan 2015

Numeracy Infusion Course For Higher Education (Niche), 1: Teaching Faculty How To Improve Students' Quantitative Reasoning Skills Through Cognitive Illusions, Frank Wang, Esther I. Wilder

Publications and Research

We describe one of the eight units of a professional development program, the Numeracy Infusion Course for Higher Education (NICHE), which introduces research on cognition, including dual-processing theories, to university faculty. Under the dual-processing framework, System 1 (intuition) quickly proposes intuitive answers to judgment problems as they arise, while System 2 (deliberation) monitors the quality of these proposals, which it may endorse, correct, or override. We present several classic questions that demonstrate the pitfalls of overreliance on intuition without analytical thinking, then describe faculty participants’ responses to these questions and their ideas on how to apply cognitive illusion research to …


Proceedings Of The 2nd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network Jan 2015

Proceedings Of The 2nd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network

Publications and Research

Proceedings of the CUNY Games Conference, held from January 16-17, 2015, at the CUNY Graduate Center and Borough of Manhattan Community College.

Health Games - Language and Composition - Design: Classroom Considerations - Games in the Physical Environment - Games and Behavioral Science - Play, Politics & Economics - Gaming Curricula, Disciplines & Programs - Gaming and History - Institutional Programming with Games - Philosophy and Roleplaying - Ed. Game Design: Strategy & Tactics - Repurposing Game Genres - Narrative, Storytelling & Games - Community & Social Justice - Extemporaneity - Personal & Social Transformation - Cognition, Design & Play …