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Articles 1 - 5 of 5
Full-Text Articles in Education
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Conference papers
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.
To equip these developers to rise to this challenge and to create a positive future for the use …
Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood
Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood
LSU Doctoral Dissertations
The discussion of Computational Thinking as a pedagogical concept is now essential as it has found itself integrated into the core science disciplines with its inclusion in all of the Next Generation Science Standards (NGSS, 2018). The need for a practical and functional definition for teacher practitioners is a driving point for many recent research endeavors. Across the United States school systems are currently seeking new methods for expanding their students’ ability to analytically think and to employee real-world problem-solving strategies (Hopson, Simms, and Knezek, 2001). The need for STEM trained individuals crosses both the vocational certified and college degreed …
A Pilot Study On The Impact Of Teaching Assistant Led Cs1 Study Sessions Using Peer Instruction, Megan E. Gilbert
A Pilot Study On The Impact Of Teaching Assistant Led Cs1 Study Sessions Using Peer Instruction, Megan E. Gilbert
Senior Honors Projects, 2020-current
James Madison University’s Computer Science program strives to be a student-centered learning environment with a focus on creating a community for undergraduate success. National data reveals computer science has the lowest student retention rate compared to other STEM majors. The National Center for Women and Information Technology (NCWIT) has compiled a list of ways to retain students in Computer Science. In particular, NCWIT calls for collaboration indicate that “a sense of belonging, or a feeling of fit, is important for supporting student interest and persistence.” One aspect of creating community is the department’s longstanding commitment to provide undergraduate teaching assistants …
Faculty Perceptions Of Open Educational Resources In Cyber Curriculum: A Pilot Study, Alan Stines
Faculty Perceptions Of Open Educational Resources In Cyber Curriculum: A Pilot Study, Alan Stines
Masters Theses & Doctoral Dissertations
The cyber landscape is growing and evolving at a fast pace. Public and private industries need qualified applicants to protect and defend information systems that drive the digital economy. Currently, there are not enough candidates in the pipeline to fill this need in the workforce. The digital economy is still growing, thus presenting an even greater need for skilled workers in the future. The lack of a strong workforce in cybersecurity presents many challenges to safeguarding U.S. national security and citizens across the world. The William and Flora Hewlett Foundation defines Open Educational Resources (OER) as teaching, learning, and research …
The Stained Glass Of Knowledge: On Understanding Novice Mental Models Of Computing, Briana Christina Bettin
The Stained Glass Of Knowledge: On Understanding Novice Mental Models Of Computing, Briana Christina Bettin
Dissertations, Master's Theses and Master's Reports
Learning to program can be a novel experience. The rigidity of programming can be at odds with beginning programmer's existing perceptions, and the concepts can feel entirely unfamiliar. These observations motivated this research, which explores two major questions: What factors influence how novices learn programming? and How can analogy by more appropriately leveraged in programming education?
This dissertation investigates the factors influencing novice programming through multiple methods. The CS1 classroom is observed as a "whole system", with consideration to the factors present in it that can influence the learning process. Learning's cognitive processes are elaborated to ground exploration into specifically …