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Full-Text Articles in Education
Memoverbs®: Designing An Online Educational Game For English Learners, Bruna Tadross
Memoverbs®: Designing An Online Educational Game For English Learners, Bruna Tadross
MA TESOL Collection
Technology has reshaped the English as a Foreign Language (EFL) field. A pertinent example is the increasing number of online games and activities for EFL learners. Although having a myriad of technological resources to choose from can promote learning, the quality of these tools varies greatly, leading some EFL students to become frustrated by the cost and time spent on ineffective tools. In light of the above, an online educational game to assist learners with irregular verbs in English, based on Design Thinking methodology, is proposed here as an attempt to strengthen the EFL online niche. This research paper illustrates …
Technology And Student Achievement In Stem Subjects: Perspectives From Teachers In Grades 3rd-5th, Kayleigh D. Hunter
Technology And Student Achievement In Stem Subjects: Perspectives From Teachers In Grades 3rd-5th, Kayleigh D. Hunter
Honors College Theses
The purpose of this study is to research teachers’ perspectives of their role and responsibilities of integrating technology in the classroom and the influence of technology on student achievement. The participants involved in the qualitative research process included seven in-service professional public school teachers. The thirty minute to an hour interviews were piloted using researcher created interview question constructed from previous research on teachers’ perceptions of technology. The questions used were created to specifically answer the researcher’s topic of study; some questions are regarding whether teachers believe success is technology driven and what benefits they think technology brings. The teachers …