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Articles 1 - 17 of 17
Full-Text Articles in Education
Digital Identity Development, Robin Ashford
Digital Identity Development, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Guiding Learners Toward Digital Fluency, Robin Ashford
Guiding Learners Toward Digital Fluency, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Developing A Professional Online Identity: A Course For A Growing Student Need, Robin Ashford, Anna Berardi
Developing A Professional Online Identity: A Course For A Growing Student Need, Robin Ashford, Anna Berardi
Faculty Publications - George Fox University Libraries
No abstract provided.
The Mobile Landscape, Mobile Literacy And Libraries, Laura Zeigen, Robin Ashford
The Mobile Landscape, Mobile Literacy And Libraries, Laura Zeigen, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Serving Your Mobile Users: The Essentials - Chapter 1 From "The Handheld Library: Mobile Technology And The Librarian", Robin Ashford, Alexander Rolfe
Serving Your Mobile Users: The Essentials - Chapter 1 From "The Handheld Library: Mobile Technology And The Librarian", Robin Ashford, Alexander Rolfe
Faculty Publications - George Fox University Libraries
No abstract provided.
Implications Of A Mobile Computing World For Academic Libraries And Their Users, Merrill Johnson, Robin Ashford
Implications Of A Mobile Computing World For Academic Libraries And Their Users, Merrill Johnson, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Google+ Hangouts, Pinterest And Twitter @ The Library, Robin Ashford
Google+ Hangouts, Pinterest And Twitter @ The Library, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Toward A Sustainable Embedded Librarian Program, Robin Ashford
Toward A Sustainable Embedded Librarian Program, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Academic Librarians In Second Life, Denise Cote, Beth Kraemer, Diane Nahl, Robin Ashford
Academic Librarians In Second Life, Denise Cote, Beth Kraemer, Diane Nahl, Robin Ashford
Faculty Publications - George Fox University Libraries
The multi-user virtual world Second Life is an online software platform that allows users to jointly explore realistic three-dimensional environments via avatar characters, communicate via voice and text chat, and collaborate using shared creation tools. Librarians and educators have been developing academic content and services in Second Life for use with students and other constituency groups since 2005. This study surveyed academic librarians working in Second Life to discover their perceptions of virtual world environments for teaching and learning and to gauge the impact of this technology on their work with faculty and students. Sixty-two librarians provided details on various …
Qr Codes & Augmented Reality For Mobile Library Users, Robin Ashford
Qr Codes & Augmented Reality For Mobile Library Users, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Qr Codes: What, Why, How & Where, Robin Ashford
Qr Codes: What, Why, How & Where, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
The George Fox University Embedded Librarian Program, Robin Ashford, Charles Kamilos, Merrill Johnson
The George Fox University Embedded Librarian Program, Robin Ashford, Charles Kamilos, Merrill Johnson
Faculty Publications - George Fox University Libraries
No abstract provided.
Qr Codes And Academic Libraries: Reaching Mobile Users, Robin Ashford
Qr Codes And Academic Libraries: Reaching Mobile Users, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Qr Codes & Simple Augmented Reality In Academic Libraries, Robin Ashford
Qr Codes & Simple Augmented Reality In Academic Libraries, Robin Ashford
Faculty Publications - George Fox University Libraries
No abstract provided.
Faculty Preparation For Teaching And Learning In Second Life, Robin Ashford, Scot Headley, Anita Zijdemans Boudreau
Faculty Preparation For Teaching And Learning In Second Life, Robin Ashford, Scot Headley, Anita Zijdemans Boudreau
Faculty Publications - George Fox University Libraries
No abstract provided.
Immersive Virtual Worlds In Educational Practice: Introducing Educators To Second Life, Anita Zijdemans Boudreau, Scot Headley, Robin Ashford
Immersive Virtual Worlds In Educational Practice: Introducing Educators To Second Life, Anita Zijdemans Boudreau, Scot Headley, Robin Ashford
Faculty Publications - George Fox University Libraries
This paper reports outcomes of the second iteration of a longitudinal action research study on the affordances of Second Life for enriched online teaching and learning. Introduction to Second for Educators was a professional development opportunity offered to graduate students, faculty, and administrators as a distance course in spring 2009. Participants’ wiki reflections and exit questionnaires were analyzed to determine the effectiveness of a constructivist instructional design using guided discovery within a supportive Community of Inquiry [CoI]. Results indicate that the constructivist design ensures a level of facilitation requisite to successfully scaffolding novices’ experiential learning inworld. The CoI model is …
Do Educators Need A Second Life? Exploring Possibilities For Enriched Technology-Based Distance Learning, Anita Zijdemans Boudreu, Scot Headley, Robin Ashford
Do Educators Need A Second Life? Exploring Possibilities For Enriched Technology-Based Distance Learning, Anita Zijdemans Boudreu, Scot Headley, Robin Ashford
Faculty Publications - George Fox University Libraries
This paper reports outcomes of our first Action Research study involving implementing Second Life [SL] in a graduate distance course on exploring community online. Participant blog entries and transcripts of ‘in-world’ class sessions were analyzed to determine: how well the participants learned to be successful SL residents; whether observations and meeting discussions reflected themes of community and experiential learning; and how participants evaluated their experiences and the educational potential of SL. Results indicate that SL is a complex environment requiring much practice to develop competencies for navigating inworld. Once accomplished, however, participants reported that although SL did not replicate real …