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Full-Text Articles in Education

The Efficiency Of Actions Of Goalkeepers From Sports Effective Teams In A Game Of Futsal In Matches Of The Final Tournament Of The World And European Championships In 2012, Mateusz Oszmaniec, Andrzej Szwarc Mar 2022

The Efficiency Of Actions Of Goalkeepers From Sports Effective Teams In A Game Of Futsal In Matches Of The Final Tournament Of The World And European Championships In 2012, Mateusz Oszmaniec, Andrzej Szwarc

Baltic Journal of Health and Physical Activity

Background: The purpose of the study was to develop a model mapping the efficiency of actions of futsal goalkeepers based on observation of their game in eight matches of the cup finals the World and European Championships in 2012. Material/Methods: Data about the game were recorded on originally developed observation sheets. Activity, effectiveness and reliability of particular offensive and defensive actions aiming at achieving objectives of the game were investigated. Results: It was found that in attack futsal goalkeepers mostly perform actions whose aim is to gain the playfield with the ball by passing it with a foot from the …


Nursing Faculty Experiences With Interactive Games And Gaming And Student Preparedness, Laura S. Dana Jan 2022

Nursing Faculty Experiences With Interactive Games And Gaming And Student Preparedness, Laura S. Dana

Walden Dissertations and Doctoral Studies

Although instructional strategies to enhance student learning is a critical component of the faculty role, nursing education has been slow to incorporate games and gaming into the learning environment. The primary purpose for this qualitative phenomenological research study was to explore the lived experiences of nursing faculty of associate degree programs, specifically regarding the use of games and gaming as interactive, experiential teaching and learning strategies. This study was designed to answer the question, “What are the lived experiences of faculty who use games and gaming as instructional approaches in associate degree nursing (ADN) education.” Through one-on-one interviews via Zoom …


Nursing Faculty Experiences With Interactive Games And Gaming And Student Preparedness, Laura S. Dana Jan 2022

Nursing Faculty Experiences With Interactive Games And Gaming And Student Preparedness, Laura S. Dana

Walden Dissertations and Doctoral Studies

Although instructional strategies to enhance student learning is a critical component of the faculty role, nursing education has been slow to incorporate games and gaming into the learning environment. The primary purpose for this qualitative phenomenological research study was to explore the lived experiences of nursing faculty of associate degree programs, specifically regarding the use of games and gaming as interactive, experiential teaching and learning strategies. This study was designed to answer the question, “What are the lived experiences of faculty who use games and gaming as instructional approaches in associate degree nursing (ADN) education.” Through one-on-one interviews via Zoom …


Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify existing …


Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace Mar 2019

Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. The CUNY Games Conference distills its best cutting-edge interactive presentations into a two-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities that faculty can use in the classroom every day. The conference will include workshops lead by CUNY Games Organizers on …


If You Can Dream It, You Can Do It: Building An Escape Room To Meet Learning Needs, Katherine A. Schulz, Melinda Jennings Jan 2019

If You Can Dream It, You Can Do It: Building An Escape Room To Meet Learning Needs, Katherine A. Schulz, Melinda Jennings

Nursing Posters

Use an Escape Room as an effective learning strategy to fill a gap in knowledge and practice in a fun, interactive, and competitive learning atmosphere.