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Full-Text Articles in Education
5 Steps To Creating Quality Educational Programs: Lessons From The Field Of Instructional Design, Jennifer A. Keach
5 Steps To Creating Quality Educational Programs: Lessons From The Field Of Instructional Design, Jennifer A. Keach
Libraries
Whether you are developing a staff training program or programming for your community, the field of instructional design offers valuable advice if your goal is to help your attendees to learn. Learn how to build your own programs from scratch with easy-to-implement steps based on learning science.
Problem-Based Learning And Information Literacy: Revising A Technical Writing Class, Kelly Diamond
Problem-Based Learning And Information Literacy: Revising A Technical Writing Class, Kelly Diamond
Faculty & Staff Scholarship
This chapter discusses the collaboration between a librarian and faculty member to revise an online technical writing course using the Association of College and Research Libraries (ACRL) Framework for Information Literacy, problem-based learning, and instructional design principles. The chapter outlines three components of course revision: 1) re-design online course to be more engaging to students as well as easier to navigate; 2) create assignments and activities to mirror actual workplace writing tasks; 3) develop research assignments focused on information literacy skills used in the workplace. Using elements from ADDIE (Analyze; Design; Develop; Implement; Evaluate) and Backward Design, the course …
Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy
Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy
Librarian Publications
Growing campus needs call for varying ways to embed the library in teaching and learning. When mindfully created, digital learning objects provide librarians a way to engage students and faculty beyond the one-shot. Creating them, however, can be a daunting task, especially with limited resources. And if you build it, will they come? Librarians realized it was not enough to make good content.They also had to create a central access point for people to find them. This poster discusses good instructional design practices, key collaborations, and the technical details of creating an access point on the LibGuides CMS.
Level Up The One-Shot: Empowering Students With Backward Design And Game-Based Learning, Tarida Anantachai, Camille Chesley
Level Up The One-Shot: Empowering Students With Backward Design And Game-Based Learning, Tarida Anantachai, Camille Chesley
Libraries' and Librarians' Publications
This chapter outlines some of the ways in which the integration of games and gamified activities directly impact student motivation in the classroom. It discusses how games naturally align with the principles of both motivational design and backward design and offers an overview of some of the free and open source options that can assist instruction librarians in creating their first games. It also includes examples of games that the authors have themselves created and tools that they have customized to enrich student engagement in one-shot instruction sessions.