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Understanding Computational Thinking In The Gameplay Of The African Songo Board Game, Rebecca Y. Bayeck
Understanding Computational Thinking In The Gameplay Of The African Songo Board Game, Rebecca Y. Bayeck
Instructional Technology and Learning Sciences Faculty Publications
Computational thinking is a necessary skill for the 21st century. While previously examined in computer-rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts.
Communicating Computational Concepts And Practices Within High School Students’ Portfolios Of Making Electronic Textiles, Debora Lui, Justice T. Walker, Sheri Hanna, Yasmin B. Kafai, Deborah A. Fields, Gayithri Jayathirtha
Communicating Computational Concepts And Practices Within High School Students’ Portfolios Of Making Electronic Textiles, Debora Lui, Justice T. Walker, Sheri Hanna, Yasmin B. Kafai, Deborah A. Fields, Gayithri Jayathirtha
Instructional Technology and Learning Sciences Faculty Publications
Portfolios have recently gained traction within computer science education as a way to assess students’ computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of students’ learning and practices in everyday contexts. Furthermore, because communication itself has been defined as an important computational thinking practice, portfolios give students a place to practice this skill in the classroom. In this study, we report on the implementation of a digital portfolio with a class of 21 high school students …