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Full-Text Articles in Education
Gaming In The Social Studies Classroom: Student Perceptions Of Learning History With Mobile Media, Amie Musselman, Michael Edward Hess, Charles L. Lowery
Gaming In The Social Studies Classroom: Student Perceptions Of Learning History With Mobile Media, Amie Musselman, Michael Edward Hess, Charles L. Lowery
Journal of Research Initiatives
Mobile media is the over-arching term for handheld devices with internet capabilities such as smartphones and tablets. This multifaceted, handheld technology is common amongst teens and young adults. Specifically, individuals between ages 18 and 29 are primarily wireless internet users and owners of cell phones, 81%, and 93% respectively. This study addresses the question: what are public high school students' perceptions of mobile media in a social studies classroom? Of particular interest in this work is a better understanding of how mobile devices affect student interest and enjoyment during a World War II lesson. Traditionally, social studies instruction is heavily …
Examining Student Learning And Perceptions In Social Annotation-Based Translation Activities, Na Zhao, Fei Gao, Dazhi Yang
Examining Student Learning And Perceptions In Social Annotation-Based Translation Activities, Na Zhao, Fei Gao, Dazhi Yang
Educational Technology Faculty Publications and Presentations
Limited research has been conducted on how to incorporate computer-supported collaborative learning into translation instruction despite the potential benefits. A study was conducted with a group of college English majors in China to examine the effects of using a social annotation tool to encourage student interaction during translation activities. The results showed that students made greater improvement when they completed the translation assignments with the support of a social annotation tool than when they completed the assignments in the traditional way. In addition, students had a positive attitude toward the use of the social annotation tool.
Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz
Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz
STEMPS Theses & Dissertations
This study examined how practicing instructional designers manage cognitive load in a standardized scenario as they select and implement instructional strategies, message design, content sequencing, and delivery media within various domains with learners at different levels of expertise. The study employed a quasi-experimental, mixed methods design to gain insight into how practicing instructional designers perceive their awareness of strategies to manage cognitive load and implement those strategies within a standardized design scenario. The research design involved the collection of quantitative data from the participants during an initial web-based questionnaire and a second collection of both quantitative and qualitative data as …
Looking For A Needle In A Haystack: Call And Advanced Language Proficiency, Jack Burston, Kelly Arispe
Looking For A Needle In A Haystack: Call And Advanced Language Proficiency, Jack Burston, Kelly Arispe
World Languages Faculty Publications and Presentations
The goal of this meta-analysis is to evaluate how instructional technology has impacted advanced second language (AL2) development. Although numerous meta-analyses have been conducted within the CALL literature over the past two decades, they primarily focus upon learning outcomes and related effect sizes. None focus on advanced learning per se. Where AL2 is even mentioned, which is only rarely, little or no attention is paid to critical research parameters within the studies that are analyzed. Most notably, in summarizing learning outcomes, the linguistic competence of learners claimed to be at advanced level is simply taken at face value. So, …
Impact Of Gamification On Student Engagement In Graduate Medical Studies, Ralai Andriamiarisoa
Impact Of Gamification On Student Engagement In Graduate Medical Studies, Ralai Andriamiarisoa
Walden Dissertations and Doctoral Studies
Rapid technological advances have created major societal changes, transformed business sectors, and revolutionized enterprises. In contrast, the curricular structure of medical education has remained unchanged for the last 100 years, and, for the most part, medical education has been reluctant to embrace the use of technology. The prevalent pedagogical model is reliant on rote memorization. The conceptual framework that informed this study was the user-centered framework for meaningful gamification. This framework's components are organismic integration theory, situational relevance, situated motivational affordance, and the universal design for learning. This quantitative study focused on key research questions related to identifying whether significant …