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Stem Implementation Issues In Indonesia: Identifying The Problems Source And Its Implications, Janu Arlinwibowo Dr., Heri Retnawati Prof. Dr, Rian Galih Pradani, Gupita Nadindra Fatima
Stem Implementation Issues In Indonesia: Identifying The Problems Source And Its Implications, Janu Arlinwibowo Dr., Heri Retnawati Prof. Dr, Rian Galih Pradani, Gupita Nadindra Fatima
The Qualitative Report
The last few years, STEM education received more attention in the world, including Indonesia. There are many teachers who have participated in socialization and applied STEM in their schools. Therefore, this study aims to describe the various obstacles faced by teachers implementing STEM learning. This qualitative study uses a phenomenological methodology. Data is collected from in-depth interviews with nine teachers who have information and knowledge related to STEM as an integrative learning framework and have participated in socialization, workshops, or seminars. The stages of data analysis are doing data reduction, determining themes, making links between themes, and concluding findings. The …
Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar
Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar
The Qualitative Report
Immersive virtual reality (IVR) in higher education has gained traction as a way to engage learners in immersive and authentic learning experiences. However, there is a need for guidance on how to design and implement IVR solutions. We used a design-based research methodology to answer the following overarching research question and sub-questions: (1) How can 360-degree video vignettes presented within an IVR environment be designed and implemented to facilitate quality management competencies? (1a) How do learners experience this technology? (1b) What is the process for creating and implementing this technology? (1c) How can we best design the learning experience? We …