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- Pedagogical agents (20)
- Pedagogical Agents (18)
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- Embodied agents (2)
- Emotional design (2)
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- Virtual tutors (2)
- Activity trackers (1)
- Agent competency (1)
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Articles 1 - 30 of 33
Full-Text Articles in Education
Pedagogical Agents, Yanghee Kim
Effects Of Learner-Instructor Relationship Building Strategies In Online Video Lessons, Yanghee Kim, Jeffrey Thyne
Effects Of Learner-Instructor Relationship Building Strategies In Online Video Lessons, Yanghee Kim, Jeffrey Thyne
Yanghee Kim
Although research has demonstrated that an increased rapport between instructors and learners can positively relate with increased learning gains, perhaps mediated by the positive attitudes toward the course and self-efficacy beliefs in the coursework, little has been done to test what instructional strategies might increase this rapport in online video-based instruction. This study compared online video-based instruction that made use of relationship-building strategies with online video-based instruction that did not use those strategies. The two instructions were identical in every other way. The results showed that the attitudes of the college students were positively affected by the relationship building strategies …
Technology Meets Body, Body Meets Techology, Victor R. Lee
Technology Meets Body, Body Meets Techology, Victor R. Lee
Victor R Lee
This chapter is an introduction to the larger edited volume. The primary goal of this chapter is to overview the different ways in which the body is thought of as essential for learning, also known as the embodiment or embodied cognition perspective, and to situate that perspective against behaviorism, cognitivism, constructivism, and sociocultural learning theories. A brief overview of the chapters in the volume is also provided.
Pedagogical Agents, Yanghee Kim
Opportunistic Uses Of The Traditional School Day Through Student Examination Of Fitbit Activity Tracker Data, Victor R. Lee, Joel Drake, Ryan Cain
Opportunistic Uses Of The Traditional School Day Through Student Examination Of Fitbit Activity Tracker Data, Victor R. Lee, Joel Drake, Ryan Cain
Victor R Lee
In large part due to the highly prescribed nature of the typical school day for children, efforts to design new interactions with technology have often focused on less-structured after-school clubs and other out-of-school environments. We argue that while the school day imposes serious restrictions, school routines can and should be opportunistically leveraged by designers and by youth. Specifically, wearable activity tracking devices open some new avenues for opportunistic collection of and reflection on data from the school day. To demonstrate this, we present two cases from an elementary statistics classroom unit we designed that intentionally integrated wearable activity trackers and …
Let’S Get Physical: K-12 Students Using Wearable Devices To Obtain And Learn About Data From Physical Activities, Victor R. Lee, Joel Drake, Kylie Williamson
Let’S Get Physical: K-12 Students Using Wearable Devices To Obtain And Learn About Data From Physical Activities, Victor R. Lee, Joel Drake, Kylie Williamson
Victor R Lee
Accessibility to wearable technology has exploded in the last decade. As such, this technology has potential to be used in classrooms in uniquely interactive and personally meaningful ways. Seeing this as a possible future for schools, we have been exploring approaches for designing activities to incorporate wearable physical activity data tracking technologies to help students learn how to interpret data. This article describes four instances of designed learning activities in which wearable physical activity data tracking devices in use with K-12 students. Of special note is how the devices could be used to help students learn both content related to …
Looking At How Technology Is Used With The Bodies Over There To Figure Out What Could Be Done With The Technology And Bodies Right Here, Victor R. Lee
Looking At How Technology Is Used With The Bodies Over There To Figure Out What Could Be Done With The Technology And Bodies Right Here, Victor R. Lee
Victor R Lee
No abstract provided.
Grassroots Or Returning To One’S Roots? Unpacking The Inception Of A Youth-Focused Community Makerspace, Victor R. Lee, Whitney L. King, Ryan Cain
Grassroots Or Returning To One’S Roots? Unpacking The Inception Of A Youth-Focused Community Makerspace, Victor R. Lee, Whitney L. King, Ryan Cain
Victor R Lee
In this paper, we describe the individuals and factors contributing to the emergence of a community makerspace in a small city in the United States. As research into how makerspaces have come into existence is still in a nascent stage, this single case study is intended to describe and highlight some of the complexities involved in creating such a facility. Based on analysis of onsite observations, interviews of adults connected with the space, and electronic communications, we present a story of how two co-founders of a youth-focused makerspace went from having initial interest in extracurricular activities for their own children …
Promoting And Evaluating Online Learner-Instructor Relationships, Yanghee Kim, R Burdo, T Chen
Promoting And Evaluating Online Learner-Instructor Relationships, Yanghee Kim, R Burdo, T Chen
Yanghee Kim
Emotions that a learner brings to the learning context can influence engagement, self-regulation, and achievement. Recently, researchers have called for examination on the impact of learner emotions in online learning environments. This study examines how to incorporate learner/instructor relationship aspects in online instruction and promote affective relationships with the learners. Participants enrolled in a college statistics course took a weeklong video-based module covering Normal Distribution. Learner attitudes, learner self-efficacy, learner/instructor relationship, and learning gains were evaluated. The relationship building strategies were found to have positive impacts on learner attitudes and self-efficacy. The inclusion of the relationship building strategies, however, did …
Promoting And Evaluating Online Learner-Instructor Relationships, Yanghee Kim, R Burdo, T Chen
Promoting And Evaluating Online Learner-Instructor Relationships, Yanghee Kim, R Burdo, T Chen
Yanghee Kim
Emotions that a learner brings to the learning context can influence engagement, self-regulation, and achievement. Recently, researchers have called for examination on the impact of learner emotions in online learning environments. This study examines how to incorporate learner/instructor relationship aspects in online instruction and promote affective relationships with the learners. Participants enrolled in a college statistics course took a weeklong video-based module covering Normal Distribution. Learner attitudes, learner self-efficacy, learner/instructor relationship, and learning gains were evaluated. The relationship building strategies were found to have positive impacts on learner attitudes and self-efficacy. The inclusion of the relationship building strategies, however, did …
Playing With A Robot To Learn English Vocabulary, Yanghee Kim, Diantha Smith, Namju Kim, Tianyu Chen
Playing With A Robot To Learn English Vocabulary, Yanghee Kim, Diantha Smith, Namju Kim, Tianyu Chen
Yanghee Kim
A robot-based English curriculum called The Missing Code has been developed to teach English vocabulary to young children whose home language is one other than English. Guided by theories in children’s learning and motivation, the curriculum was designed to be developmentally appropriate and engaging for children who were 3-5 years old, carefully balancing the familiar and the new. The development process was characterized by iterative cycles of initial design, user testing, and refinement. Through multiple observations of child-robot play in situ, it was noted that children easily learned how to interact with the robot and showed sustained interest and engagement …
Gendered Socialization With An Embodied Agent: Creating A Social And Affable Mathematics Learning Environment For Middle-Grade Females, Yanghee Kim, J. Lim
Gendered Socialization With An Embodied Agent: Creating A Social And Affable Mathematics Learning Environment For Middle-Grade Females, Yanghee Kim, J. Lim
Yanghee Kim
This study examined whether or not embodied-agent-based learning would help middle-grade females have more positive mathematics learning experiences. The study used an explanatory mixed-methods research design. First, a classroom-based experiment was conducted with one hundred and twenty 9th-graders learning introductory algebra (53% male and 47% female; 51% Caucasian and 49% Latino). The results revealed that learner gender was a significant factor in the learners’ evaluations of their agent (η2 = .07), the learners’ task-specific attitudes (η2 = .05), and their task-specific self-efficacy (η2 = .06). In-depth interviews were then conducted with 22 students selected from the experiment participants. The interviews …
Teacher Design Using Online Learning Resources: A Comparative Case Study Of Science And Mathematics Teachers, Mimi Recker
Teacher Design Using Online Learning Resources: A Comparative Case Study Of Science And Mathematics Teachers, Mimi Recker
Mimi Recker
Using a comparative case study design, this paper explores the impacts of a technology-related professional development (TTPD) design aimed at helping science and mathematics teachers design classroom activities using the wealth of resources available on the Internet. Using the lens of curricular adaption and the notion of teachers’ varying pedagogical design capacity, we analyzed the experiences of four teachers in terms of the kinds of instructional activities teachers designed, how these were supported with online resources, and teachers’ perceptions of impacts on student learning. Findings suggested that participants used a variety of personally relevant design strategies when applying TTPD concepts …
The Effect Of The Visual Gender Of An Embodied Agent: A Cross-Cultural Compariso, Yanghee Kim, A Gulz, A Silveryarg, M Haake, T Chen, N Kim
The Effect Of The Visual Gender Of An Embodied Agent: A Cross-Cultural Compariso, Yanghee Kim, A Gulz, A Silveryarg, M Haake, T Chen, N Kim
Yanghee Kim
This study explored if the visual gender representations (androgynous, male, or female) of an embodied agent would influence students’ perceptions of their agent and their attitudes toward the agent as their conversational partner. The study also explored if students’ gender and cultural background would interact with the agent’s visual gender to influence their perceptions and attitudes. Participants were 208 early-teen students sampled from US and South Korea. The results revealed that student gender was a significant factor for influencing students' perceptions and attitudes and that the students showed positive attitudes toward an androgynous agent more than toward a gendered agent …
Digital Peers To Help Children's Text Comprehension And Perception, Yanghee Kim
Digital Peers To Help Children's Text Comprehension And Perception, Yanghee Kim
Yanghee Kim
Affable Reading Tutor (ART) is an online reading lesson designed for children who start reading to comprehend. A digital, human-like character (virtual peer) in ART serves as a peer model that demonstrates the use of the reading comprehension strategy questioning to help improve the learners’ comprehension of expository texts. This study, with 141 boys and girls in the fourth and fifth grades in the United States, examined the effects of virtual-peer presence (presence vs. absence vs. control) on learners’ text comprehension and also the effects of learner gender and virtual-peer attributes (human-like male vs. human-like female vs. robot still image) …
The Quantified Self (Qs) Movement And Some Emerging Opportunities For The Educational Technology Field, Victor R. Lee
The Quantified Self (Qs) Movement And Some Emerging Opportunities For The Educational Technology Field, Victor R. Lee
Victor R Lee
The “Quantified Self” is a growing global movement to use new mobile and wearable technologies to automatically obtain personal data about everyday activities. The social and material infrastructure associated with Quantified Self movement provides a number of ideas that educational technologists should consider incorporating and using. This article discusses some recent efforts to bring Quantified Self to the practices of educational technology and presents some issues to consider in the future.
The Effect Of The Visual Gender Of An Embodied Agent: A Cross-Cultural Comparison, Yanghee Kim, A Guiz, A Silveryarg, M Haake, T Chen, N Kim
The Effect Of The Visual Gender Of An Embodied Agent: A Cross-Cultural Comparison, Yanghee Kim, A Guiz, A Silveryarg, M Haake, T Chen, N Kim
Yanghee Kim
This study explored if the visual gender representations (androgynous, male, or female) of an embodied agent would influence students’ perceptions of their agent and their attitudes toward the agent as their conversational partner. The study also explored if students’ gender and cultural background would interact with the agent’s visual gender to influence their perceptions and attitudes. Participants were 208 early-teen students sampled from US and South Korea. The results revealed that student gender was a significant factor for influencing students' perceptions and attitudes and that the students showed positive attitudes toward an androgynous agent more than toward a gendered agent …
Digital Peers To Help Children's Text Comprehension And Perception, Yanghee Kim
Digital Peers To Help Children's Text Comprehension And Perception, Yanghee Kim
Yanghee Kim
Affable Reading Tutor (ART) is an online reading lesson designed for children who start reading to comprehend. A digital, human-like character (virtual peer) in ART serves as a peer model that demonstrates the use of the reading comprehension strategy questioning to help improve the learners’ comprehension of expository texts. This study, with 141 boys and girls in the fourth and fifth grades in the United States, examined the effects of virtual-peer presence (presence vs. absence vs. control) on learners’ text comprehension and also the effects of learner gender and virtual-peer attributes (human-like male vs. human-like female vs. robot still image) …
Can A Pedagogical Agent Help Reduce Mathematics Anxiety?, Q. Wei, Yanghee Kim
Can A Pedagogical Agent Help Reduce Mathematics Anxiety?, Q. Wei, Yanghee Kim
Yanghee Kim
No abstract provided.
The Role Of Student Gender For Determining The Impact Of A Pedagogical Agent, Yanghee Kim, J. Lim
The Role Of Student Gender For Determining The Impact Of A Pedagogical Agent, Yanghee Kim, J. Lim
Yanghee Kim
This study was to understand how male and female teenage students reacted differently to the presence of a pedagogical agent (an animated human-like character) in a computer-based algebra-learning environment. The study first examined, in classroom experiments, if learner gender would be a determining factor for the effectiveness of a pedagogical agent on learner attitudes and learning. Next, in-depth interviews inquired into the two groups of students’ perspectives of their agent’s role for their learning and affect.
The Impact Of User Attributes And User Choice In An Agent-Based Environment, Yanghee Kim, Quan Wei
The Impact Of User Attributes And User Choice In An Agent-Based Environment, Yanghee Kim, Quan Wei
Yanghee Kim
This study examined the impact of learners’ attributes (gender and ethnicity) on their choice of a pedagogical agent and the impact of the attributes and choice on their perceptions of agent affability, task-specific attitudes, task-specific self-efficacy, and learning gains. Participants were 210 high-school male and female, Caucasian and Hispanic students who worked at computer-based algebra integrated with pedagogical agents. The results indicated, first, that students preferentially chose a same-gender agent and a same-ethnicity agent, supporting similarity-attraction theory. Second, males who chose an agent showed more positive attitudes toward working at the learning environment than did males who were assigned to …
The Impact Of User Attributes And User Choice In An Agent-Based Environment, Yanghee Kim, Quan Wei
The Impact Of User Attributes And User Choice In An Agent-Based Environment, Yanghee Kim, Quan Wei
Yanghee Kim
This study examined the impact of learners’ attributes (gender and ethnicity) on their choice of a pedagogical agent and the impact of the attributes and choice on their perceptions of agent affability, task-specific attitudes, task-specific self-efficacy, and learning gains. Participants were 210 high-school male and female, Caucasian and Hispanic students who worked at computer-based algebra integrated with pedagogical agents. The results indicated, first, that students preferentially chose a same-gender agent and a same-ethnicity agent, supporting similarity-attraction theory. Second, males who chose an agent showed more positive attitudes toward working at the learning environment than did males who were assigned to …
Toward Creating Computer-Based Math Learning Favoring High-School Females, Yanghee Kim
Toward Creating Computer-Based Math Learning Favoring High-School Females, Yanghee Kim
Yanghee Kim
Research indicates that teenage females prefer to work and perform better at the learning environment that supports frequent interactions and allows them to build relationships with others. This paper will introduce a computer-based algebra-learning environment MathGirls equipped with pedagogical agents (digital life-like characters) that simulate real-world social interactions and relations. The goal of MathGirls is to help young women of high-school age build positive attitudes toward and self-efficacy in math learning through this simulated social context. To investigate the efficacy of MathGirls, a classroom experiment was conducted with 83 high-school females. The experiment examined the effects of agent attributes (female …
The Role Of Learner Attributes And Affect Determining The Impact Of Agent Presence, Yanghee Kim
The Role Of Learner Attributes And Affect Determining The Impact Of Agent Presence, Yanghee Kim
Yanghee Kim
This paper introduces two experimental studies that examined the potential of animated virtual peers (VP) to build social relations with learners in online learning environments. VP emotions and learner characteristics were foci of interest. Study I investigated the impact of VP emotional expressions (positive vs. negative vs. neutral) and gender and learner gender on college students’ perceptions of agent persona, motivation, and learning. Study II investigated the interaction effects of VP presence and learner gender and learner sociability on high-school students’ task-related attitudes, self-efficacy beliefs, and learning. Overall, the results revealed the interaction effects of VP/learner attributes on the learners’ …
Creating Pedagogical Agents As Social Models In An Online Learning Environment Mathgirls, Yanghee Kim, B. Xu, A. Sharif
Creating Pedagogical Agents As Social Models In An Online Learning Environment Mathgirls, Yanghee Kim, B. Xu, A. Sharif
Yanghee Kim
This paper introduces the learning environment MathGirls for high school girls learning fundamentals of algebra. Grounded in social cognitive theories of learning, MathGirls utilizes pedagogical agents to create a girl-friendly virtual learning environment. The design constituents of pedagogical agents are reviewed. These constituents are likely to influence building agent/learner relations. The agent design and system architecture of the MathGirls environment are developed to integrate some of the design constituents. Empirical findings from MathGirls deployment in classrooms support the efficacy of the presence of pedagogical agents in shaping affective and cognitive characteristics of the learner. The paper concludes with the discussions …
Pedagogical Agents As Learning Companions: The Impact Of Agent Emotion And Gender, Yanghee Kim, A. L. Baylor, E. Shen
Pedagogical Agents As Learning Companions: The Impact Of Agent Emotion And Gender, Yanghee Kim, A. L. Baylor, E. Shen
Yanghee Kim
The potential of emotional interaction between human and computer has recently interested researchers in human–computer interaction. The instructional impact of this interaction in learning environments has not been established, however. This study examined the impact of emotion and gender of a pedagogical agent as a learning companion (PAL) on social judgements, interest, self-efficacy, and learning. Two experiments investigated separately the effects of a PAL's emotional expression and empathetic response. Experiment 1 focused on emotional expression (positive vs. negative vs. neutral) and gender (male vs. female) with a sample of 142 male and female college students in a computer literacy course. …
Mathgirls: Toward Developing Girls’ Positive Attitude And Self-Efficacy Through Pedagogical Agents, Yanghee Kim, Q Wei, B Xu, Y Ko, V Ilieva
Mathgirls: Toward Developing Girls’ Positive Attitude And Self-Efficacy Through Pedagogical Agents, Yanghee Kim, Q Wei, B Xu, Y Ko, V Ilieva
Yanghee Kim
MathGirls is a pedagogical-agent-based environment designed for high-school girls learning introductory algebra. Since females are in general more interested in interactive computing and more positive about the social presence of pedagogical agents, the environment provides a girl-friendly social learning environment, where pedagogical agents encourage the girls to build constructive views of learning math. This study investigated the impact of agent presence on changes in the girls’ math attitude, their math self-efficacy, and their learning; on the girls’ choice of their agents; and, on their perceptions of agent affability. The results revealed that the girls with an agent developed a more …
A Social-Cognitive Framework For Designing Pedagogical Agents As Learning Companions, Yanghee Kim, Amy L. Baylor
A Social-Cognitive Framework For Designing Pedagogical Agents As Learning Companions, Yanghee Kim, Amy L. Baylor
Yanghee Kim
Teaching and learning are highly social activities. Seminal psychologists such as Vygotsky, Piaget, and Bandura have theorized that social interaction is a key mechanism in the process of learning and development. In particular, the benefits of peer interaction for learning and motivation in classrooms have been broadly demonstrated through empirical studies. Hence, it would be valuable if computer-based environments could support a mechanism for a peer-interaction. Though no claim of peer equivalence is made, pedagogical agents as learning companions (PALs) -- animated digital characters functioning to simulate human-peer-like interaction -- might provide an opportunity to simulate such social interaction in …
Content-Based English Learning Through Pedagogical Agents, Yanghee Kim, P. Punahm, Y. Ko
Content-Based English Learning Through Pedagogical Agents, Yanghee Kim, P. Punahm, Y. Ko
Yanghee Kim
This paper suggests how an advanced technology called pedagogical agents can be applied to English education to benefit learners across ages through computer-assisted language learning (CALL) and content-based language learning (CBLL). CALL, when designed appropriately, has positively influenced the development of a learner’s linguistic proficiency and communicative competence (Chun, 1994; Fotos & Browne, 2004). CBLL integrates language learning with subject-matter learning to make language learning more meaningful (Snow, 2001; Swain, 1998). However, the conventional CALL programs are often criticized for the lacking a social context, considered essential for successful language learning ( Warschauer, 2004). Also, CBLL seems rarely applied to …
Pedagogical Agents As Learning Companions: The Role Of Agent Competency And Type Of Interaction, Yanghee Kim, Amy L. Baylor, Pals Group
Pedagogical Agents As Learning Companions: The Role Of Agent Competency And Type Of Interaction, Yanghee Kim, Amy L. Baylor, Pals Group
Yanghee Kim
This study was designed to examine the effects of the competency (low vs. high) and interaction type (proactive vs. responsive) of pedagogical agents as learning companions (PALs) on learning, self-efficacy, and attitudes. Participants were 72 undergraduates in an introductory computer-literacy course who were randomly assigned to one of four treatments: Low-Proactive, Low-Responsive, High-Proactive, and High-Responsive. Results indicated a main effect for PAL competency. Students who worked with the high-competency PAL in both proactive and responsive conditions achieved higher scores in applying what they had learned and showed more positive attitudes toward the PAL. However, students who worked with the low-competency …