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Information Literacy

Georgia Southern University

Conference

2024

Generative AI

Articles 1 - 3 of 3

Full-Text Articles in Education

Getting Student Buy-In On Information Literacy In A Generative Ai Information World, Vincent Larkin Apr 2024

Getting Student Buy-In On Information Literacy In A Generative Ai Information World, Vincent Larkin

Georgia International Conference on Information Literacy

Even before the emergence of ChatGPT and similar programs, it could be difficult to get students interested in tracking down information sources and evaluating the authority, context and intent of content. With the emergence of generative AI tools, many educators are finding more unattributed or AI generated content in submitted student work, and for the students who use these tools, the speed and perceived authority of these tools may blind them to the difficulty of tracking and crediting the original sources. Given the emergence of these tools, how can we get students to value and put into practice information literacy …


Harnessing Generative Ai For Targeted Libguide Development, Autumn Johnson Apr 2024

Harnessing Generative Ai For Targeted Libguide Development, Autumn Johnson

Georgia International Conference on Information Literacy

LibGuides are indispensable tools for librarians, facilitating information literacy teaching in a variety of contexts and enhancing the overall learning experience for users. This is particularly true for guides tailored to specific courses. Course guides and others that closely align with student learning objectives and assignment requirements, provide a more immediate and targeted response to user’s needs. Yet, developing guides with such customized content often proves to be a time-consuming process for Librarian creators.

Librarians might consider leveraging generative AI to assist them in creating guides with more focused and timely content, making their work easier and more efficient. Generative …


The Dragon In The Room: The Perils And Possibilities Of Ai-Generated, Openly-Licensable Rpg Program Content, Nathaniel Lee Bareford Apr 2024

The Dragon In The Room: The Perils And Possibilities Of Ai-Generated, Openly-Licensable Rpg Program Content, Nathaniel Lee Bareford

Georgia International Conference on Information Literacy

Role playing games (RPGs) like Dungeons and Dragons are becoming increasingly popular and more in-demand by patrons of both academic and public libraries. Research has demonstrated that role playing games are valuable tools for reinforcing discipline-specific knowledge, developing career-ready soft skills, and cultivating information literacy practices. However, librarians are taxed for time and the investment required to produce practically usable, openly licensed RPG content is substantial. Additional access barriers such as material costs and licensing restrictions often prevent librarians from being able to sustain roleplaying game programming. If AI can produce usable, open RPG resources based firmly on open licenses …