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Full-Text Articles in Education
Measuring The Effectiveness Of Software-Based Training To Improve The Spatial Visualization Skills Of Students In Stem Disciplines In Higher Education Institutions, Peter Cole
Dissertations
This research investigates how software can be used to teach spatial skills leading to greater success in Science, Technology, Engineering, and Mathematical (STEM) fields. Existing research indicates that spatial skills can be taught and that good spatial skills are common to people who succeed in STEM fields. In this work, a software-only testing system with a direct targeted, training intervention module was implemented to measure and teach spatial skills using mental rotations, which are believed to be one of the most significant indicators of success in STEM fields. Spatial skills were tested using a standardized and validated test that measures …
Universal Design In Curriculum Development To Address Issues Of Socio-Cultural Capital In Third-Level Education, Brian Vaughan
Universal Design In Curriculum Development To Address Issues Of Socio-Cultural Capital In Third-Level Education, Brian Vaughan
Teaching and Learning in a Digital Context
Universal Design for Instruction (UDI) is primarily focused on ensuring that curricula are as accessible to students with a range of disabilities and difficulties. However, UDI can also be leveraged as a means of addressing issues of socio-cultural capital in third-level education. The assumption that all students belong to the dominant habitus can have a detrimental effect on those seen as being external to it. This paper examines the use of UDI as part of a wider approach to curriculum development as a means of addressing these issue. This is especially pertinent in light of the amalgamation of a number …
Augmented Reality And The Events Curriculum: The Students' Perspective, Mary O'Rawe, Alex Gibson
Augmented Reality And The Events Curriculum: The Students' Perspective, Mary O'Rawe, Alex Gibson
Conference papers
The emergence of Augmented Reality (AR) as a ground-breaking technology has transcended both business and academic sectors. Despite its rapid rise commercially, evidence of the benefits of AR in the classroom at higher education is slower to emerge, with only a limited focus to date on its specific relationship with curriculum development and learning outcomes. To respond to the changing characteristics of the higher education learning environment, and the shift towards mobile learning (M Learning) and ubiquitous learning (U Learning), it is clear that educators should reflect these trends in curriculum design and didactic methods. This paper presents the findings …