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Comparison Of Physical Intensity Between Interactive Video Game Cycling And Conventional Stationary Cycling In Adolescents With High Functioning Autism Spectrum Disorder, Tariq Mohammed Alsoqairan
Comparison Of Physical Intensity Between Interactive Video Game Cycling And Conventional Stationary Cycling In Adolescents With High Functioning Autism Spectrum Disorder, Tariq Mohammed Alsoqairan
Graduate Theses and Dissertations
Background: Obesity has become a serious health concern in adolescents with autism spectrum disorder (ASD). Researchers have indicated that sedentary behaviors, especially technological activities, such as video games and other forms of screen-based activities is the main barrier to participate in physical activities. Active video games have demonstrated the efficacy in increasing physical activity and reducing body weight in children and adolescents with disabilities.
Purpose: The purpose of the study was to examine the exercise intensity and enjoyment level of interactive video game cycling (IVGC) in comparison with conventional stationary cycling (CSC) during matched number of sessions utilizing the same …