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Full-Text Articles in Education
Imagination To Innovation: Design Thinking For Young Learners, Lindsey Herlehy, Cassandra Armstrong
Imagination To Innovation: Design Thinking For Young Learners, Lindsey Herlehy, Cassandra Armstrong
Publications & Research
Design thinking is the intersection of engineering design and social-emotional learning. Today’s learners must be empathetic problem solvers capable of defining problems and designing appropriate solutions to meet the needs of the user. In this session, participants will experience design thinking through literature-based scenarios appropriate for early learners. They will analyze and compare their own models to those of others and compose a lesson that will engage students in the design thinking process.
Playing With Code: Big Ideas For Early Learners, Lindsey Herlehy, Cassandra Armstrong
Playing With Code: Big Ideas For Early Learners, Lindsey Herlehy, Cassandra Armstrong
Publications & Research
For young children growing in today’s digital world, the acquisition of coding and computer programming skills has become a popular and appropriate focus in education. Beyond engaging in technology and coding applications as consumers – the passive act of sitting in front of a screen and merely pressing buttons without a high level of thought – early childhood students are capable of high-quality programming tasks through play-based learning experiences. As producers, our youngest students may explore the open-ended nature of computer programming and coding through design, art, and innovation. Engaging in coding builds valuable and transferable practices such as problem …
Playing With Math And Science In The Early Childhood Classroom, Cassandra Armstrong, Lindsey Herlehy
Playing With Math And Science In The Early Childhood Classroom, Cassandra Armstrong, Lindsey Herlehy
Publications & Research
Young students are equipped with the curiosity and creativity to be successful scientists and mathematicians. In today’s classrooms, strong foundational skills in STEM promote success for years to come. Through play, young students can subitize, sort, draw, recognize patterns, and explore loose parts. Participants will actively take part in several activities highlighting each of these skills.
Young Mathematicians: Stem Skills For Success, Lindsey Herlehy
Young Mathematicians: Stem Skills For Success, Lindsey Herlehy
Publications & Research
Our youngest STEAM learners are creative and curious but require support and foundational skills in math and science. Through play-based, open-ended explorations, young students can engage in STEAM-learning skills such as subitizing, sorting, drawing, and patterns. In this session, participants will actively take part in activities highlighting each of the mathematical foundations, examine STEAM-integrated tasks that support these concepts, and share resources to be used in the classroom.
Unit #4: Playing With Code - Remote Learning Activities, Lindsey Herlehy, Cassandra Armstrong
Unit #4: Playing With Code - Remote Learning Activities, Lindsey Herlehy, Cassandra Armstrong
Little STEAMers: Early Learning Program
No abstract provided.
Unit #2: Water - Remote Learning Activities, Lindsey Herlehy, Cassandra Armstrong
Unit #2: Water - Remote Learning Activities, Lindsey Herlehy, Cassandra Armstrong
Little STEAMers: Early Learning Program
No abstract provided.
Unit #1: Colors - Remote Learning Activities, Lindsey Herlehy, Cassandra Armstrong
Unit #1: Colors - Remote Learning Activities, Lindsey Herlehy, Cassandra Armstrong
Little STEAMers: Early Learning Program
No abstract provided.
Stem Integration: Math, Meet Biology!, Lindsey Herlehy, Karen Togliatti
Stem Integration: Math, Meet Biology!, Lindsey Herlehy, Karen Togliatti
Publications & Research
Join us for three hands-on, inquiry-based activities integrating mathematical and scientific thinking. First, explore patterns in the powers of ten and use this information to sort a set of images and design a scale model of an E. coli's DNA. Then, simulate a colorful biotechnology application using new tools and laboratory skills. Art, science, and math intersect in an activity merging coordinate geometry, symmetry, and biotechnology skills. NGSS and CCSS practice standards will be demonstrated.