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Full-Text Articles in Education

Learning Experience Design As An Orienting Guide For Practice: Insights From Designing For Expertise, Jason K. Mcdonald, Tyler J. Westerberg Sep 2023

Learning Experience Design As An Orienting Guide For Practice: Insights From Designing For Expertise, Jason K. Mcdonald, Tyler J. Westerberg

Faculty Publications

In this paper we consider how learning experience design (LXD) improves designers’ capacities to influence learning. We do this by exploring what LXD offers the design of learning environments that help develop learners’ expertise. We discuss how LXD (a) attunes designers to different learning affordances than are emphasized in traditional ID; (b) challenges the universal applicability of common ID techniques; and (c) expands designers’ views of the outcomes for which they can design. These insights suggest that LXD is useful because it refocuses and reframes designers' work around flexible design approaches that are often deemphasized in traditional ID.


Subject Matter Expert (Sme) Onboarding 101: Improving Development Efficiency And Course Quality Through Sme Training, Heather J. Leslie Phd, Alejandra Lizardo Aug 2023

Subject Matter Expert (Sme) Onboarding 101: Improving Development Efficiency And Course Quality Through Sme Training, Heather J. Leslie Phd, Alejandra Lizardo

Learning Design Center: Staff Scholarship

A common challenge for instructional designers and administrators of online programs is ensuring that projects are completed within the development timeframe and that course content meets high standards for quality. This paper describes a training course that was developed to meet those challenges. The course prepares Subject Matter Experts (SMEs) to work with a design team made up of instructional designers and instructional technologists so that SMEs can plan their course content using a backward design framework. SMEs participate in a fully asynchronous online course with other SMEs where they can collaborate and brainstorm ideas. Having SMEs take an online …


The Everydayness Of Instructional Design And The Pursuit Of Quality In Online Courses, Jason K. Mcdonald Jun 2023

The Everydayness Of Instructional Design And The Pursuit Of Quality In Online Courses, Jason K. Mcdonald

Faculty Publications

This article reports research into the everydayness of instructional design (meaning designers’ daily routines, run-of-the-mill interactions with colleagues, and other, prosaic forms of social contact), and how everydayness relates to their pursuit of quality in online course design. These issues were investigated through an ethnographic case study, centered on a team of instructional designers at a university in the United States. Designers were observed spending significant amounts of time engaged in practices of course refinement, meaning mundane, workaday tasks like revising, updating, fine-tuning, or fixing the courses to which they were assigned. Refining practices were interrelated with, but also experienced …


“Are These People Real?”: Designing And Playtesting An Alternative Reality, Educational Simulation, Jason K. Mcdonald, Jonathan Balzotti, Melissa Franklin, Jessica Haws, Jamin Rowan Mar 2023

“Are These People Real?”: Designing And Playtesting An Alternative Reality, Educational Simulation, Jason K. Mcdonald, Jonathan Balzotti, Melissa Franklin, Jessica Haws, Jamin Rowan

Faculty Publications

In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the simulation suggest to students that the experience they are having is real, in contrast to the way the artificial nature of the experience is highlighted in many computer games. In this case, we describe some challenges we encountered in designing …


Accessible Online Learning: A Preliminary Investigation Of Educational Technologists’ And Faculty Members’ Knowledge And Skills, Patrick R. Lowenthal, Amy Lomellini Mar 2023

Accessible Online Learning: A Preliminary Investigation Of Educational Technologists’ And Faculty Members’ Knowledge And Skills, Patrick R. Lowenthal, Amy Lomellini

Educational Technology Faculty Publications and Presentations

Colleges and Universities have a more diverse student body than ever before—this includes a growing number of students with disabilities. Many of these students are attracted to the flexibility and anonymity of learning online. However, research suggests that students with disabilities often face barriers learning online. Given this, we set out to investigate how faculty and educational technologists are prepared to design accessible online courses and instructional materials. We surveyed 95 educational technologists, directors, and disability access personnel in this exploratory study. In the following paper, we report the results of our inquiry into these professionals’ perspectives on faculty and …


Evaluating The Design And Development Of The “Making Molecules” Simulation: Students’ Perceptions And Recommendations, Pauline Salim Muljana, Jodye I. Selco Jan 2023

Evaluating The Design And Development Of The “Making Molecules” Simulation: Students’ Perceptions And Recommendations, Pauline Salim Muljana, Jodye I. Selco

Educational Leadership & Technology Faculty Publications

Students perceive molecular bonding as an abstract concept; therefore, learning this concept seems uninteresting and difficult. A strategically designed learning object (LO), such as in the form of a simulation, can be used to help students acquire accurate mental images and build appropriate schema in addition to providing a concrete learning experience and encouraging knowledge construction. This paper presents an evaluation of the design and development of the Making Molecules simulation through students’ perceptions of the previous version and recommendations for improving a future version. Data were collected from two online chemistry courses (N = 159) through an anonymous online …


And Finally... Systems And Instructional Design, Michael Simonson Jan 2022

And Finally... Systems And Instructional Design, Michael Simonson

Faculty Articles

Excerpt

A system is a set of interrelated parts, all working together toward a defined goal. The parts of the system depend on each other for input and output. The entire system uses feedback to determine if its desired goal has been reached. If not, then the system is modified until it reaches its goal (Dick et al., 2015).


Lessons Learned From Creating Videos For Online Video-Based Instructional Modules In Mathematics Teacher Education, Patrick R. Lowenthal, Laurie O. Cavey Mar 2021

Lessons Learned From Creating Videos For Online Video-Based Instructional Modules In Mathematics Teacher Education, Patrick R. Lowenthal, Laurie O. Cavey

Educational Technology Faculty Publications and Presentations

Video can be a powerful tool, with a long history of use in teacher education. Despite the increased popularity of using video in teacher education over the years, questions remain about effective ways to create and use video in online video-based instructional modules. Given this, in this paper we describe some lessons learned creating videos for online video-based instructional modules for secondary mathematics teacher candidates, as a part of a National Science Foundation (NSF) IUSE program (Award No. 1726543) funded project. We specifically focus on how we recorded interviews with middle and high school students, and iteratively developed the online …


The Invisible Message, Andrew S. Gibbons Iii, Elizabeth Boling Aug 2020

The Invisible Message, Andrew S. Gibbons Iii, Elizabeth Boling

Faculty Publications

The number and variety of messages conveyed by an instructional experience is astonishing, but most designers are unaware of their number, subtlety, and impact. Many of those messages they would not choose to send if they recognized their existence in practice. The design of invisible and abstract message structures receives less attention from designers today than those parts of the design given to more vivid, colorful, and showy surface structures. Invisible message structures work behind the scenes to produce the smooth surface performances in front of the curtain; they are seldom seen directly, but their power is indisputable. The purpose …


Instructional Design For Emergency Remote Teaching (Ert) - Job Aid, Charles B. Hodges, Stephanie L. Moore, Barbara B. Lockee, M. Aaron Bond Jan 2020

Instructional Design For Emergency Remote Teaching (Ert) - Job Aid, Charles B. Hodges, Stephanie L. Moore, Barbara B. Lockee, M. Aaron Bond

Department of Leadership, Technology, and Human Development Faculty Publications

No abstract provided.


Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2019

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 1

Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …


Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy Jan 2019

Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy

Librarian Publications

Growing campus needs call for varying ways to embed the library in teaching and learning. When mindfully created, digital learning objects provide librarians a way to engage students and faculty beyond the one-shot. Creating them, however, can be a daunting task, especially with limited resources. And if you build it, will they come? Librarians realized it was not enough to make good content.They also had to create a central access point for people to find them. This poster discusses good instructional design practices, key collaborations, and the technical details of creating an access point on the LibGuides CMS.


Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek Dec 2018

Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek

Faculty and Research Publications

Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always made explicit. We argue that the transparency of design judgments, as it relates to the use of 3-D virtual environments, are critically important. This article advances scholarship of emerging technologies by detailing the design judgments of a university instructor within a Design for Social Impact cross-disciplinary course. To address learner needs …


Failing Better: Scaffolding Learning With The Metaliteracy Badging System, Kelsey L. O'Brien Jan 2018

Failing Better: Scaffolding Learning With The Metaliteracy Badging System, Kelsey L. O'Brien

University Libraries Faculty Scholarship

The Metaliteracy Badging System, collaboratively produced by educators from across the State University of New York (SUNY), has undergone several trials and transformations. Over the course of this iterative journey, this resource has served in often-unexpected ways as a flexible educational tool that facilitates meaningful curriculum design and collaborative teaching. This chapter provides an overview of the design and implementation of the system, along with our challenges and goals moving forward. Just as we teach our students to fail better, we too have drawn on our setbacks as opportunities for growth and improvement.


Badging Best Practices, Kelsey L. O'Brien Jan 2018

Badging Best Practices, Kelsey L. O'Brien

University Libraries Faculty Scholarship

Digital Badges are gaining traction in the education landscape, and librarians have been some of the leading pioneers at the forefront of this exciting new frontier. This chapter employs Wiggins and McTighe’s “backward design” model as a framework to guide the thoughtful design of digital badges, envisaging how librarians and other educators might leverage the unique qualities of badges at each stage of curricular design.


Reconsidering Design And Evaluation, Andrew S. Gibbons Iii, David D. Williams Jan 2018

Reconsidering Design And Evaluation, Andrew S. Gibbons Iii, David D. Williams

Faculty Publications

In this paper we have put design and evaluation as it were under a microscope with multiple lenses. We use four different snapshots of design, each at a different level of resolution, to reveal new perspectives on the design-evaluation relationship. We believe that the disparate views of designers and evaluators can be resolved by resorting to the middle ground described by Klir. We believe also that the disparate views of educational technologists and learning scientists can be similarly resolved by appealing to the similar principle of Edelson.


Distance Education And Technology Infrastructure: Strategies And Opportunities, Robert L. Moore, B. P. Fodrey Jan 2018

Distance Education And Technology Infrastructure: Strategies And Opportunities, Robert L. Moore, B. P. Fodrey

STEMPS Faculty Publications

Distance education provides a wealth of opportunities and areas for innovation, but it also presents unique challenges for implementation and eventual success. To mitigate these challenges, this chapter will present four critical components—systems, objectives, evaluation, and personnel—that combine into one to create a technology infrastructure that can support distance delivery. Through this chapter, e-learning leaders will gain the knowledge to not only identify key features of tools used for distance delivery, but also understand and appreciate the correlation between a holistic infrastructure approach and quality distance delivery. The absence of one of these critical components will likely result in an …


Providing A Context For Learning Using Problem-Based Learning And Assignment Scaffolding, Carrie Lewis Miller Nov 2017

Providing A Context For Learning Using Problem-Based Learning And Assignment Scaffolding, Carrie Lewis Miller

IT Solutions Publications

Have your students ever asked you "Why do I need to know this?" Do you struggle to make connections between your content and your students' lives? Using problem-based learning combined with carefully aligned and scaffolded assessments, you can both increase the cognitive skill level of assignments and provide real-life examples for your content. This workshop will help you develop a contextual problem for your class and multiple aligned and scaffolded contextual assessments.


Infographics On The Brain, Rachel S. Evans Aug 2016

Infographics On The Brain, Rachel S. Evans

Presentations

Higher Education is often known for a certain type of learning experience in the classroom. Students expect thick books and in many areas of study, the Socratic method, but generally little in the way of visual aids. Students in other areas of study, including K-12, are increasingly benefiting from their educators using infographics in the classroom. The potential uses in higher education range from giving your course syllabus a facelift, to illustrating facts visually, and even to teaching students to create their own infographics as a practice-ready skill. This session will quickly explore why today’s students are drawn to visuals …


Infographics On The Brain: Lightning Talk, Rachel S. Evans Jun 2016

Infographics On The Brain: Lightning Talk, Rachel S. Evans

Presentations

A 5 minute lightning talk discusses the benefits and potential uses for infographics in libraries.


Developing Distance Education Content Using The Tappa Process, Robert L. Moore Jan 2016

Developing Distance Education Content Using The Tappa Process, Robert L. Moore

STEMPS Faculty Publications

The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their instructional materials. In the past, instructional design (ID) practitioners relied on instruction system design (ISD) models that focused primarily on macroinstruction. It is now important for these practitioners to use microinstruction strategies to keep pace with the technology evolution. This case study describes the TAPPA (Target, Accomplishment, Past, Prototype, Artifact) Process which was created using the Generic Model for Design Research (GMDR) proposed by McKenney and Reeves (2012) and uses selected ID …


The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton Jan 2016

The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton

Faculty Publications

Validation of an architectural theory of instructional design layering is accomplished for one of the proposed layers by verifying the theory’s claim that for every layer there exists a body of design theory from outside the field of instructional design that is capable of informing design within that layer.


Some Big Questions About Design In Educational Technology, Andrew S. Gibbons Iii Nov 2015

Some Big Questions About Design In Educational Technology, Andrew S. Gibbons Iii

Faculty Publications

This article asks five questions that lead us to the foundations of design practice. Design processes structure time, space, place, activity, role, goal and resource. For educational technology to advance in its understanding of design practice, it must question whether we have clear conceptions of how abstract conceptions are turned into physical artifacts capable of inspiring the intellect and the emotions to facilitate learning. These five questions hopefully supply topics for design conversations.


Infographics: A Librarian's Best Friend, Rachel S. Evans Oct 2015

Infographics: A Librarian's Best Friend, Rachel S. Evans

Presentations

Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …


Use Of Mobile Phones For Interaction In Distance Education, Tayyaba Batool, Ginger Watson, Saul Carliner (Ed.), Catherine Fulford (Ed.), Nathaniel Ostashewski (Ed.) Jan 2015

Use Of Mobile Phones For Interaction In Distance Education, Tayyaba Batool, Ginger Watson, Saul Carliner (Ed.), Catherine Fulford (Ed.), Nathaniel Ostashewski (Ed.)

STEMPS Faculty Publications

Distance education is a widely adopted technology in many developed parts of the world where educational agencies are constantly considering new technologies that can serve as a medium for instructional delivery and interaction. Mobile phones are one of the most recent technologies to gain much consideration and use. This brief paper outlines the current state of distance education, delivery mediums, and instructional approaches that foster interaction to promote effective learning. Particular emphasis is given to the potential for mobile devices to be used as effective instructional tools in distance education in Pakistan and other underdeveloped countries. The proposed study will …


Working Together: The Public Records Webinar Series, Robert L. Moore Nov 2013

Working Together: The Public Records Webinar Series, Robert L. Moore

STEMPS Faculty Publications

Key Takeways:

* Faculty and instructional designers working together can create more effective online courses that leverage technology efficiently to reach the target audience.

* The instructional support team was part of the initial conversations planning the webinar series at the UNC School of Government, which led to the formulation of a webinar theme that reflected the content as opposed to imposing a design theme afterwards.

* Advanced planning and coordination among faculty and staff, and the thematic marketing plan provided at the outset, enabled the production of a uniform package of information in a high-quality format.


Educational Video Game Effects Upon Mathematics Achievement And Motivation Scores: An Experimental Study Examining Differences Between The Sexes, Wendi M. Kappers Apr 2009

Educational Video Game Effects Upon Mathematics Achievement And Motivation Scores: An Experimental Study Examining Differences Between The Sexes, Wendi M. Kappers

Publications

An experimental research study using a mixed-method analysis to was conducted to examine educational video game effects on mathematics achievement and motivation between sexes. This study examined sex difference in a 7th grade mathematics (Mathematics 2/Mathematics 2 Advanced) classroom (n=60) learning algebra. Attributes and barriers relating to educational video game play, preference, and setting characteristics were explored. To examine achievement and motivation outcomes, a repeated-measure (SPSS v14) test was used. The analysis included ethnographic results from both student and teacher interview and observation sessions for data triangulation. Results revealed a statistically significant academic mathematics achievement score increase (F =21.8, df …


Model-Centered Instruction, The Design, And The Designer, Andrew S. Gibbons Iii Jan 2008

Model-Centered Instruction, The Design, And The Designer, Andrew S. Gibbons Iii

Faculty Publications

A model of instruction described by Wenger (1987) identifies three elements that are active during instruction: the mental model the instructor wishes to share with the learner, the external experience used to communicate the mental model, and the evolving mental model of the learner. Gibbons (2003a), writing in response to Seel (2003), noted this three-part description as a bridge concept relating learning and instruction. This view has important practical implications for designers of instruction. For example, Gibbons and Rogers (in press) propose that there exists a natural layered architecture within instructional designs that corresponds with instructional functions. Among these layers …