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Full-Text Articles in Education
Understanding Faculty Use Of Learning Management Systems In U.S. Higher Education, Minghui Tai
Understanding Faculty Use Of Learning Management Systems In U.S. Higher Education, Minghui Tai
Doctoral Dissertations
The purpose of this dissertation is to understand why and how faculty use a learning management system (LMS) and what demographic factors and barriers influence faculty LMS use in U.S. higher education. Nearly 98.1% of higher education institutions in the United States have invested in at least one LMS to facilitate student learning and faculty teaching (LMS Data, 2023). However, there have been a limited number of studies exploring factors that influence U.S. faculty use of LMS. Faculty (n=191) across the United States responded to an online survey answering open-ended, and Likert-scale questions about LMS use, as well …
Mandated Learning: Administrators' Perceptions Of Unfunded Mandates In Online Education, Ronald Aaron Hennen
Mandated Learning: Administrators' Perceptions Of Unfunded Mandates In Online Education, Ronald Aaron Hennen
Doctoral Dissertations
Online education has become a solution for many states to facilitate the growing requests from state legislatures to lower educational costs while meeting the academic needs of students. Legislation from Florida provided the impetus for this study, after Florida CS/CS/HB 7197 mandated that all students enroll in an online class for 1 credit as a graduation requirement. While the rationale for such legislation may be cost savings, for most school districts, implementation may be viewed as an unfunded state mandate. The purpose of this study was to examine administrator’s perceptions of mandated online teaching as an additional financial burden on …
We Are Still Playing: A Meta-Analysis Of Game-Based Learning In Mathematics Education, Thomas Conmy
We Are Still Playing: A Meta-Analysis Of Game-Based Learning In Mathematics Education, Thomas Conmy
Doctoral Dissertations
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis fills the gap in the knowledge by examining classes that are using game based learning across three platforms of instruction: nondigital games, digital on computers, and mobile devices. The findings from this meta-analysis suggest that the usage of game-based learning in a classroom has a positive effect …